Combat Medic Archive

Thread: What is the value of Combat Medic Range and Speed?

40four
Thu Sep 18, 2003 8:13 pm
#1

The in game descriptions of these seem a bit inadequate. They are both listed as affecting Healing Range and Speed. So I am wondering, does that literally mean justmy rangedhealsor do they affect ranged poison/disease application too?


I'm also curious how useful these two skills are as I try to decide where to spend my few remaining points. I suppose I would probably want the HealingDistance categorysimply becausethe CM Effectiveness skill mod was lumped in there.


My big question is, are these two columns so important to the CM class that I need to spend heavily into them? Or can I get away withsomething like(0 0 4 4) and still be a potent Combat Medic? I will say this, my fighting style is right up close anyway so I would think I'd just drop in a diseaseand then go at my target with guns a blazing.


My other option would be to go with (4 0 0 4) which would leave me buying the Dots but Use and Effectiveness would be maxed.


I'm rambling now, if anyone has some thoughts on this I would greatly appreciate it.



Thanks,


Ahvri, Ahazi, Corellia


Mutt of Professions




Ahvri
Ahazi : Dantooine
Ranger, Entertainer, Weaponsmith, ???
wYou lost today, kid, but that doesn't mean you have to like it. w
Mtik
Thu Sep 18, 2003 8:35 pm
#2

Ranged Healing Distance does indeed affect poison/disease/heals. It's a modifier that's applied to the pack's crafted distance.

I would agree with you on the CM Effectiveness. That's a modifier that's applied to the poison/disease/heal effectiveness. Essentially, if you had Master CM you would have +100 CM Effectiveness. This would double the amount of damage a poison would do (e.g. a poison with 200 effectiveness would tick for 400 damage). So I'd say it's very important.

If you had to choose, I'd say 4-0-0-4 would be your best bet. You'd be able to toss some serious poisons and they'd be pretty effective.

Hope that helps.

F.Y.I. The /applypoison and /healdamage are on the same timer.





Khalida Enskar
Server: Corbantis
Player Association: ASAT
Professions: (ex)Master Combat Medic / Pistoleer
Happymob
Fri Sep 19, 2003 4:11 am
#3

Range is critical unless you want to be a suicide combat medic (range of poisons under 25m or so). Beyond that, range comes with effectiveness, so you will also have less poisons that do less damage and stims that do less healing.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


DanLucky
Fri Sep 19, 2003 5:51 am
#4

Well, since I have already sold several crates of poisons and diseases, I would recommend (4004) It gives you the higher effectiveness and since you said you will probably use 1 then gun them down speed is not an issue. The only problem is finding someone to make the poisons/diseases for you, but that would save you a whole mess of headaches of having to hunt the resources down, maintaining a factory, and crafting them.

Oreb Ed'Fey
Master Combat Medic
Wanderhome
Page 1 of 1
Previous Next