Combat Medic Archive
Thread: What is the value of Combat Medic Range and Speed?
The in game descriptions of these seem a bit inadequate. They are both listed as affecting Healing Range and Speed. So I am wondering, does that literally mean justmy rangedhealsor do they affect ranged poison/disease application too?
I'm also curious how useful these two skills are as I try to decide where to spend my few remaining points. I suppose I would probably want the HealingDistance categorysimply becausethe CM Effectiveness skill mod was lumped in there.
My big question is, are these two columns so important to the CM class that I need to spend heavily into them? Or can I get away withsomething like(0 0 4 4) and still be a potent Combat Medic? I will say this, my fighting style is right up close anyway so I would think I'd just drop in a diseaseand then go at my target with guns a blazing.
My other option would be to go with (4 0 0 4) which would leave me buying the Dots but Use and Effectiveness would be maxed.
I'm rambling now, if anyone has some thoughts on this I would greatly appreciate it.
Thanks,
Ahvri, Ahazi, Corellia
Mutt of Professions
I would agree with you on the CM Effectiveness. That's a modifier that's applied to the poison/disease/heal effectiveness. Essentially, if you had Master CM you would have +100 CM Effectiveness. This would double the amount of damage a poison would do (e.g. a poison with 200 effectiveness would tick for 400 damage). So I'd say it's very important.
If you had to choose, I'd say 4-0-0-4 would be your best bet. You'd be able to toss some serious poisons and they'd be pretty effective.
Hope that helps.
F.Y.I. The /applypoison and /healdamage are on the same timer.
Oreb Ed'Fey
Master Combat Medic
Wanderhome