Combat Medic Archive
Thread: suggestion for a and b packs and general CM experimentation
firstoff:
- we need 100 assembly and experimentation on our subcomponents
- current C packs end up with a Usereq. around 65
- experimental values are currently rather hard to understand (Charges effect Range, Ease of Use effects Potency, no exp. for Duration etc.)
with that beeing said:
current A and B packs end up with a Potency value around 60 or less, depending on your subcomponents and a CM does not have the experimentation points to raise that to a level were the resist rate is acceptable. that is were the main problem with their viablity is. raising the default potency on all packs to ~75 would easily solve this.
Ease of Use and Potency need to be seperated in experimentation. Actualy, experimenting on Ease of Use should lower Potency and experimenting on Potency should raise Use requirements. Making somethingeasier to use should make it less dangerousand making something more dangerous should make it harder touse it.
default duration needs to be lowered on diseases (incl. NPC/mob used) rather make duration experimentable than set it so high that it can stick for hours due to incap imunity timers. /duel /db is a nice workaround to get rid of the problem atm but it should not be the solution. instead it should not even be an option but for that diseases would either need to be more potent or work faster. currently they are less than 1/4th of the dps of a Poison, don't even let me get started on torso shots ("on fire") or flamethrower wounds...