Combat Medic Archive
Thread: I'm Sick of Nerf Poison Threads
I'm tired of all the nerf poison thread and the amount of damage people claim their being hit per tick and the duration of the poisons. I just find it hard to beleive there are poison out there that can do 1k per tick and can last well over 30 minutes (i've never made anything near this good)
I was hoping to get some facts from fellow Combat medics on whats the best poison per tick they have done? and how long has it lasted?
Firestrike
Master Combat Medic
1k per tick... yeah right whatever.However the 30 minute thing... yeah that happens. See our poison only lasts a couple minutes, approx 4-5. However when people get incapped it goes on "stall" for 5 minutes at which time it reactivates and starts to tick again. Here's the problem assuming 3 ticks will kill
"apply poison"
8 secs later (first tic), 8 secs later (second tic), 8 seconds later (incap). 60 incap timer. (24 seconds off the poison) posion stalls
Person gets up, walks for 5 minutes, poison starts ticking incapped after 24 seconds. another minute of being incapped poison stalls(poison has only taken it's course for 48 seconds of it's total life)
Repeat until someone deathblows or it wears off. The poison will never kill since it does not hit 3 times in ten minutes. Should something be done about this? Probably.
Not being CM.. I think the complaints are because of exploiters cant tell you how many times ive been killed by invisible CM or had poison applied to me after incap, i have no problem with your guys damage.. although i have 1 question.. how much mind does it take to apply those poisons?
as Doc it takes me 100 mind (without armor) to cure it.. quite annoying vs AOE poisons and multiple antidotes to dish out
/agree
People don't realize our DOTs do less damage than bleeds. Even a commando with flamethrower 1 can do more damage over time then us. As CMs we should be masters of DOTs but we arn't.
As for the length and damage of a psn, it's different on each server. On wonderhome I spend about 60k a day just to get the resources for my poisons and diseases which is a pain. My average C poisons with fully experimented and advanced infection and dispersal mech and a normal resiliance are 85 potency 255 effectivness, ruffly 430 - 450 a tick. My disases do about 300 - 400 a tick. Now on some servers a non advanced psn or disease does the same which I find to be very dissapointing.
People cry nerf cause a class they arn't has something they want, and if they can't have it, they cry till it's usless.