Combat Medic Archive
Thread: What can ido at novice???
What can i do at just novice in combatmedic??? Thats all im planning to get,can one use poison a's at just novice? because i plan on giving combat medic masters some business for making me poison a's.
Also if i can use poison a's at novice, im a master doc and ill be willing to make a few advanced components or regular for you to use on ur combat medicines since you do use some doctor sub components which i can say we can make much better=) 5 more expermintation points lol.
Any help would be nice
You shouldn't only get Novice CM. You won't be able to do much of anything. Maybe poison A's, but that would be pointless. They'll do very little damage and get resisted most of the time. The lower ranged stim's would be useless as well. You be far better off with your Doctor/Medic stims.
Poison Bs (not the area type) usually have a combat med use requirement in the low to mid 30s. Not exactly sure as i haven't made any Bs in a while.
Combat medic novice gets you a CM med use of 5...support Igives you a med use of 20...Support II gives you a med use of 35.
Combat medic works kind of the opposite of medic. You can usually make the meds before you have the skill to use them properly.
Action poison B using 837 OQ copper with 800+Mall, 793/803 OQ/PE fungus and 981/779 OQ/PE liquid petrochem fuel has a base med use of 35 (med use requirement uses OQ and PE). Experimenting up to 84% ease of use with 1 point left over that could not be placed in ease of use,I brought the requirement down to 23.
This is with no advanced components and componets that were not Doctor-Quality experimentation (I'm half way done fixing that problem). I suppose it is possible to experiment poison Bs down to a med use of 20 with better resources and components...but I would be very surprised if it could be lowered to 5.