Combat Medic Archive

Thread: So now the All Mighty BH's want Medic skills from their Investigation line???

Axxe_Lupar
Sun Sep 28, 2003 9:20 am
#1

**edit** is going on?



This is crap, if they want healing ability, use some of your remaining 33 pts & get novice medic. The Medic, Combat Medic & Dr corespondant needs to BLOCK this idea VERY quickly.



As a matter of fact, Stim B's being able to be used by ANY novice medic & healing for 400+ needs to go away as well. Time for the medic professions to have a real purpose.



This just gets my goat .... what possible skill that any BH has worked corrolates to healing?? Just a very powerfull class wanting MORE .... BullSh!t I say.



Anyone with access to the Devel's ... please chop this at the knees ... what a bunch of junk!!!!

shadytrando
Sun Sep 28, 2003 9:48 am
#2

I don't like the idea (I'm a BH) and from what I can tell not many of the other BH's on the BH forums like it either, and predicted an uproar from the medic community. I think the change is highly unlikely and if it does happen, so many ppl will complain it will get nerfed... just my 2 cents.


======================


Ka'ligo Sycarius




Sike Arius | Dark Jedi Knight
Valceriel Caligo-Sycarius | Master Bounty Hunter
" I have found true life... In the death of the Light."
Gambit2357
Sun Sep 28, 2003 10:52 am
#3

Not many of the BH's agree. They seem to understand getting this would severlly take away from Medics.




Tage Vialant/
Master Combat Medic/
Power of Hope
-Myrick-
Sun Sep 28, 2003 6:50 pm
#4

though perhaps if they raised the med use on B's to 10 or 15, and make A's usuable by anyone without /healdamage command. That might be interesting.


Buying a tricked out stim b with only novice medicgets you a hand ful of free skill credits anyways since you don't have to buy your med use up and a b with adv parts easily matches a c made with regular parts.




Myrick

Khragon
Sun Sep 28, 2003 7:50 pm
#5

If they got this, I would totally go BH
TheVeginator
Sun Sep 28, 2003 7:51 pm
#6

Yeah I'd kinda like stimpack b's to at least require 10 to 15 med use.



The-Veginator, Bria
Master Medic, Master Doctor, Master Swordsman, Ex-Master Combat Medic
Axxe_Lupar
Mon Sep 29, 2003 4:42 am
#7

Sorry I ranted at the top of this thread, it looks like even the level headed BH's understand this isn't a good idea. BH are already such a Powerful class (not, I did NOT say overpowered), novice medic abilities would put them WAY over the edge IMO.



I still think there is a game balance problem when someone with novice medic can use stim packs that heal for 400+, B Packs need at least 10 if not 15 medical use pts before players can use imo.

Khragon
Mon Sep 29, 2003 4:55 am
#8

Nah, looks like this flame got put out pretty fast on the BH thread. No way Dev's would go for it anyhow.
shardy
Mon Sep 29, 2003 12:54 pm
#9

although this would handicap my regular income i agree on stim Bs being way to strong (properly made of course) for med use req 5.
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