Combat Medic Archive
Thread: So now the All Mighty BH's want Medic skills from their Investigation line???
**edit** is going on?
This is crap, if they want healing ability, use some of your remaining 33 pts & get novice medic. The Medic, Combat Medic & Dr corespondant needs to BLOCK this idea VERY quickly.
As a matter of fact, Stim B's being able to be used by ANY novice medic & healing for 400+ needs to go away as well. Time for the medic professions to have a real purpose.
This just gets my goat .... what possible skill that any BH has worked corrolates to healing?? Just a very powerfull class wanting MORE .... BullSh!t I say.
Anyone with access to the Devel's ... please chop this at the knees ... what a bunch of junk!!!!
I don't like the idea (I'm a BH) and from what I can tell not many of the other BH's on the BH forums like it either, and predicted an uproar from the medic community. I think the change is highly unlikely and if it does happen, so many ppl will complain it will get nerfed... just my 2 cents.
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Ka'ligo Sycarius
Not many of the BH's agree. They seem to understand getting this would severlly take away from Medics.
though perhaps if they raised the med use on B's to 10 or 15, and make A's usuable by anyone without /healdamage command. That might be interesting.
Buying a tricked out stim b with only novice medicgets you a hand ful of free skill credits anyways since you don't have to buy your med use up and a b with adv parts easily matches a c made with regular parts.
Sorry I ranted at the top of this thread, it looks like even the level headed BH's understand this isn't a good idea. BH are already such a Powerful class (not, I did NOT say overpowered), novice medic abilities would put them WAY over the edge IMO.
I still think there is a game balance problem when someone with novice medic can use stim packs that heal for 400+, B Packs need at least 10 if not 15 medical use pts before players can use imo.