Combat Medic Archive

Thread: Just a suggestion...see what ya think

Oracul
Tue Nov 25, 2003 2:48 pm
#1

I see people talking about the effectivness of poisons and diseases all the time. I never see anyone suggest (I am sure someone has already thought of this...lol.) I would like to see a decrease in the amount of time it takes for a poison or disease to "tick". Or somehow make it possible to adjust/craft how fast a poison/disease will will "tick".(Possibly add an ability to aMaster CM to be able to"Slice" the tick time on poisons/diseases.)I really think this would be helpful for diseases. In my opinion diseases aren't really worth the time to craft. They are way to slow to do any real damage...they seem to be more of a nuisance(kinda like a fly buzzing around your head...lol).........just a thought.
Gnuut
Tue Nov 25, 2003 6:14 pm
#2







Oracul wrote:
In my opinion diseases aren't really worth the time to craft.




Use them in PVP. Before a raid I'll make a suicide dash into a base and AE disease and poison if i can. In the time it takes me to run back to the base ALOT of players HAMs are blackened unless they thought to have a Doc nearby.





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Gallion
Wed Nov 26, 2003 4:13 am
#3

wow, on my server if I do that, by the time I clone all of my victims have dueled and deathblown each other and cured their disease. No need for a doctor, and since they are naked and stopped wearing armor, no worry about decay. Most of the time my disease doesn't get more than 1 tick off, sometimes 2.
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