Combat Medic Archive
Thread: umm... Our combat exp needs to be NERFED
I think there might be a slight bug in this. I think what might be happening is that in order to have our DoTs give kill credit (so we can get FPs credit for the damage that we do and loot rights based on damage) our DoTs may need to give some kind of combat-realted XP. Well it's not a specific weapon in that sense so we don't get any Pistlor or Rifle XP for them, instead they just give us straight Combat XP. I think that's pretty cool and should be fine.
Where I think the bug might be coming in at, though, is that if you got Rifle XP, for example, you would also get 10% of tha as Combat XP. Well I thik what might be happening is that we are getting Combat XP (possibly including any Combat XP we pick up from healing as well) and then are getting an addition 10% on top of that, as if the Combat XP were any other XP-type where we should be getting that 10% carryover.
So I think we are supposed to be getting a pretty good amount of Combat XP (even though we don't really need it as Cmbat Medics, per se), but I think we might be getting about 10% more than we are supposed to.
Just a guess on my part, though.
I was hunting with my friends and decided to just sit back and toss poisons.
I was getting on average 2500-3000 COMBAT exp/kill