Combat Medic Archive

Thread: What are the main resources needed to be a MCM?

Dromare
Mon Mar 22, 2004 5:24 am
#1

just as the title asks
Mild-Breeze-Trooper
Mon Mar 22, 2004 8:57 am
#2

The sames as for a Master Medic.


And then a few extras:


My complete (At least I think it is complete) list includes:


Poisons and diseases:
Non-Ferrous Metal (Preferably copper)
Radioactive (Generic)
Liquid Petrochem Fuel (Generic)
Inert Pertochemical (Generic)
Yavinian Fiberplast
Class 2 Liquid Petrochem Fuel
Tolium Reactive Gas
Class 1 Radioactive
Eleton Reactive Gas
Titanium Aluminium
Fungi (Generic)
Insect Meat (Generic)


Healing stuff:
Dantoine Berries
Talusian Water
Tatooinian Fiberplast
Lokian Wild Wheat
Class 4 Liquid Petrochem Fuel
Herbivore Meat (Generic)


If you want to make Woundpacks you'll need:
Dolovite Iron
Domesticated Oats
as well.





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
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