Combat Medic Archive
Thread: Additional healing skill for Combat Medic
2. CM's should definitely have longer drag range than they do now (why docs got the longer range I can't figure out). I really like the idea of draging more than one player at a time.
3. I disagree with this one. We can already heal from range, and heal multiple plaerys at once. Assuming the bugs with AOE stims get fixed, I'd rather see combat damage healing stay the way it is. This change would only lead to even more of the tumble macro healing (or whatever replaces it after the combat revamp). Let's face it, once combat is done there is little need for damage healing.
Message Edited by Obata on 03-22-2004 02:32 PM
I like ideas #1 and #2. #3 would really kill the amount of docs we have in the game, which is in no way a good thing.
I have a proposition for #4- Masters should be able to make mind buff paks, like a doc does for the other 6 stats. I hate having to wait up to 20min, depending if u get both at separate times,to be buffed by entertainers. And most of the time you cant even find someone in the cantina who isn't AFK for hours on end.And since we use our mind all the time it makes sense that we be able to buff it.
Fiki Flyingwalker
Master Combat Medic, Rifleman2222, Artisan0040
Fici wrote:
I like ideas #1 and #2. #3 would really kill the amount of docs we have in the game, which is in no way a good thing.
I have a proposition for #4- Masters should be able to make mind buff paks, like a doc does for the other 6 stats. I hate having to wait up to 20min, depending if u get both at separate times,to be buffed by entertainers. And most of the time you cant even find someone in the cantina who isn't AFK for hours on end.And since we use our mind all the time it makes sense that we be able to buff it.
Fiki Flyingwalker
Master Combat Medic, Rifleman2222, Artisan0040
Obata wrote:
1. I like the idea. I would even like to see passive benefits to grouping with a CM. Like increased poison/disease resistance if a CM is in your group.
2. CM's should definitely have longer drag range than they do now (why docs got the longer range I can't figure out). I really like the idea of draging more than one player at a time.
3. I disagree with this one. We can already heal from range, and heal multiple plaerys at once. Assuming the bugs with AOE stims get fixed, I'd rather see combat damage healing stay the way it is. This change would only lead to even more of the tumble macro healing (or whatever replaces it after the combat revamp). Let's face it, once combat is done there is little need for damage healing.
Message Edited by Obata on 03-22-2004 02:32 PM
If anyone gets this it should be SL's. They need a boost and this would be a nice one to add for them.