Combat Medic Archive

Thread: Where do we fit in in JTL?

tsavonganor
Wed Sep 22, 2004 6:15 am
#1

So I started thinking about this...


Where do the Master CM's fit into JTL? Since we are a ground support and attack profession, do we get some sort of ship poison


Just thought I'd poll you guys on this.


Tsavong



Rebs kick puppies, and kill baby birds in their nests
Mmaxx
Wed Sep 22, 2004 6:18 am
#2

the same as every other prof.... in a ship. I don't see many of the current profs having much to do in space...'cept pick up pilot and fly
Pahdbacca
Wed Sep 22, 2004 6:35 am
#3

LOL, must be good drugs he's on.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Mustelafuro
Wed Sep 22, 2004 6:43 am
#4

Way I see it is I'm support on the ground, but going the other route in space.Finally we get to fight and run around shooting stuff, I can't wait...lol


Although I have talked to folks in beta, who say docs are very useful on the multi person ships. They were in a fight on a falcon type ship, and one of the guys manning the turrets got shot up and caught on fire, but they had a doc on board to put out the fire and heal the guy. Sounds like loads of fun.
TheEpigoni
Wed Sep 22, 2004 7:38 am
#5

Good luck getting the skill points you need to be a pilot after you've chosen CM...




-------------WFO Superstore-------------
||||||||||Armor||||||||||||Weapons||||||||
|||||||||||Food||||||||||||Droids|||||||||
|||||Buff Packs||||||||||||Harvesters|||||
------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

vortexala
Wed Sep 22, 2004 8:22 am
#6

Where do we fit in? Nowhere at all.


But that goes for all ground-based professions. It's a whole new ballgame with JTL, and one I can't wait to play


Oh, and about the skillpoint thing... let's just say it's not a problem at all.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Mmaxx
Wed Sep 22, 2004 8:33 am
#7






vortexala wrote:

Where do we fit in? Nowhere at all.


But that goes for all ground-based professions. It's a whole new ballgame with JTL, and one I can't wait to play


Oh, and about the skillpoint thing... let's just say it's not a problem at all.






cool. I was hoping it would be an addition of profs and points (for those profs) and not just an addition of profs....... We're you allowed to say that?
vortexala
Wed Sep 22, 2004 8:40 am
#8

I just said it wasn't a problem


Besides, if you devstalk on the JTL forums, you'll see a lot of this was talked about already



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Mild-Breeze-Trooper
Wed Sep 22, 2004 3:51 pm
#9

It's not like the vision for JTL pilot professions hasn't been leaked.

Last I heard (some time around july) you got separate boxes that allowed certain skills and certain certifications by running missions and PvP:ing much like Jedi FRS I'd imagine.


After all... the game is joystick based twitch... a skill system like that one we have would only mess things up.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
eapers
Wed Sep 22, 2004 7:29 pm
#10

**Spaceball_2000 (a TIE fighter) rolls down his window**

OMGWTFPWNED (a rebel A-wing) shoots at Spaceball_2000 (a TIE fighter) for 312 points of damage!!

Spaceball_2000 (a TIE fighter) applies poison to OMGWTFPWNED (a rebel A-wing)!!

OMGWTFPWNED (a rebel A-wing) has been poisoned!!

OMGWTFPWNED (a rebel A-wing) shoots at Spaceball_20000 (a TIE fighter) but misses!!

Spaceball_20000(a TIE fighter)applies poison to OMGWTFPWNED (a rebel A-wing)!!

OMGWTFPWNED (a rebel A-wing) has sustained more poison!!

OMGWTFPWNED (a rebel A-wing) shoots at Spaceball_20000 (a TIE fighter) for 450 points of damage!!

OMGWTFPWNED (a rebel A-wing) shoots at Spaceball_20000(a TIE fighter) but misses!!

Spaceball_20000 (a TIE fighter) shoots at OMGWTFPWNED (a rebel A-wing) for 122 points of damage!!

OMGWTFPWNED (a rebel A-wing) has fallen incappacitated!!

OMGWTFPWNED (a rebel A-wing) has crash landed on dathimor at 0, 0!!






JOHNNY-JONES JACKSON

AFK
Brainplay
Thu Sep 23, 2004 4:32 am
#11

The great thing about JTL is that even if your craft is the lowest of the low vs. top of the line ships your skill can still win in a dogfight.


Cant really say that about a novice brawer vs. a TKM now can we?


JTL is like counter-strike for Star Wars.Of course soon they'll come up with no recoil and aimbot hacks then lie about having them.


Damn it, gimmie your no recoil scripts so I can be like 90% of the current CS population!





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

bonecircus
Fri Sep 24, 2004 7:29 am
#12

lol, when I play CS, there are only one or two servers I regularly play, because they almost never have hackers.



Ocho'Rios TKM/Carbs
Captain in the Imperial Army

Smaury Oumac Master Doctor/Master Combat Medic
Seargent in the Imperial Army
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