Combat Medic Archive
Thread: hey thinking about taking up CM
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Mythrindir
Sat Jul 09, 2005 3:36 pm
#1
hi...i've been thinking of dropping my rifles and doctor skills and taking up MCM/MBH/carbines 0400...does anyone have any input about this template, and whether its viable against a jedi? also, have they fixed enhancers?
Ilcbar
Sat Jul 09, 2005 9:58 pm
#2
I have MBH MCM Pistoleer 0004 and I love it. I have enough of an arsenal to take on a full template jedi. What I have learned with full templates and my fighting style is it is all about outlasting them and keeping tramatize and hemorage on at all times. Also keep kd free for when you need it,it is so nice to use it when their action is so far down they can't get up. Good luck.
Meuw
Sat Jul 09, 2005 10:02 pm
#3
I have this template exactly and I can tell you it is a very useful mix. One drawback: I can barley fit all my attacks on two bars. Lol
eapers
Sun Jul 10, 2005 3:48 am
#4
Enhancers work, they just arent all very useful. I would certainly suggest the healing ones, however, and the fire/poison ones if you can get em.
Mythrindir
Sun Jul 10, 2005 10:01 am
#5
k i think ive decided...i think im going to go with mcm/mbh/rifles 4000...ive got a capped damage and SAC rifle, and i can always just paralyze them, runaway to 65 m fast and get two sniper shots in before they get near me again
iva_bent
Sun Jul 10, 2005 3:30 pm
#6
"Enhancers work, they just arent all very useful. I would certainly suggest the healing ones, however, and the fire/poison ones if you can get em. "
Speaking of which ...
I been "shard hopping" since yesterday.
And there seems to be
eapers
Sun Jul 10, 2005 7:14 pm
#7
750 is the generic conversion for good CM stuff pre CU, which is why theres a ton if it floating around.
Bio Engineers make CM and doc enhancers. They probably don't make many because 1) there isnt enough demand because non enhanced specials work well and 2) they have a very large cost to the BE to make, more than many want to pay (see #1).
I will say again, however, that the heal enhancers are useful. The debuffs only extend duration, and its fairly easy to just re-apply the state anyhow.
Bio Engineers make CM and doc enhancers. They probably don't make many because 1) there isnt enough demand because non enhanced specials work well and 2) they have a very large cost to the BE to make, more than many want to pay (see #1).
I will say again, however, that the heal enhancers are useful. The debuffs only extend duration, and its fairly easy to just re-apply the state anyhow.
Zimal
Sun Jul 10, 2005 7:24 pm
#8
heal enhancers are usefull
dot enhancers are usefull
thyroid enhancer... i'm sure someone is able to find this usefull but not me
think that is all the enhancer's cm's can use.....
Meuw
Tue Jul 12, 2005 1:21 pm
#9
Nah it's reall easy to get them to drop, got one of a Gorax yesterday, and we know how easy it is to find those...I mean they travel in herds of 20 next to the starport right?
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