Combat Medic Archive

Thread: MCM / MRifle / Pistoleer 0003 / ???

Varath
Tue Jul 12, 2005 3:47 am
#1


Yep , u guessed right ... a template question


Iam gooin MCM / MR / Pistoleer0003for sure but iam not quite sure what to add, i though Master Marksman but apperantly its not all that good so iam told.


Should invest more sp into the pistoleer tree (x4xx has nice acc bonuses) or should i take carb KD or what do u guys suggest?


Goal is pure PvE so no pvp at all. (would be happy if i could solo a krayt tho )



What do u MCM/ RM have to fill up ur template and why?




Thx in advance



Message Edited by Varath on 07-12-2005 12:48 PM




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Varath - Dark Jedi


Turd_Ferguson523
Tue Jul 12, 2005 4:02 am
#2



Varath wrote:
Yep , u guessed right ... a template question
Iam gooin MCM / MR / Pistoleer 0003 for sure but iam not quite sure what to add, i though Master Marksman but apperantly its not all that good so iam told.
Should invest more sp into the pistoleer tree (x4xx has nice acc bonuses) or should i take carb KD or what do u guys suggest?
Goal is pure PvE so no pvp at all. (would be happy if i could solo a krayt tho )
What do u MCM/ RM have to fill up ur template and why?
Thx in advance

Message Edited by Varath on 07-12-2005 12:48 PM





Funny you should post this, I'm at work (3rd shift so I have a bit of free time to goof around.) so I've been contemplating templates as well. I decided on MCM/MR as well but was thinking pistoleer 0/4/0/4. Be interested in seeing what people thought of the carbineer branch as opposed to the other pistoleer one. This could seriously be a hell of a PvP template as well I'm thinking.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

Senej
Tue Jul 12, 2005 5:29 am
#3

I decided on MR/MCM withDOC 0004 for the buffs.This leaves 4 points remaining. This also allows you to heal wounds, grab the drag ability and increases your healing eff skill from 80 to 110.



Jonar Peregrine
Fighting for the Empire!
Inqusitor Squadron - Ace Imperial Pilot/Imperial Ground Colonel
Master Rifleman/Master Combat Medic
Thatguyfubu
Tue Jul 12, 2005 5:47 am
#4

Well I am MCM / MR / Pistol 0404. However Doc 0004 sounds pretty sweet. Just for the buffs and drag is nice. However I reallt need at least one area attack. WIth pistol 0404 I get two area attacks. I do about 50% PvP and 50% PvE, there are so many times I needed to drag people out of the turret range but couldn't.




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Varath
Tue Jul 12, 2005 8:53 am
#5

Pistol 0404 is indeed nice but what is better :


- +15 speed / +25 acc (from M Marksman)

- +45 acc (from pistols x4xx)


the stopping shot from pistols xxx4 iam gonna take whatsever but Master marksman or pistoleer x4xx ( +speed or +acc? )



Discuss plz







(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)


Varath - Dark Jedi


DanteTheMagnificent
Wed Jul 13, 2005 12:44 am
#6






Senej wrote:
I decided on MR/MCM withDOC 0004 for the buffs.This leaves 4 points remaining. This also allows you to heal wounds, grab the drag ability and increases your healing eff skill from 80 to 110.





This is the best PvE template I've tried so far in since the CU. Rifle's damage output enhanced by the doc's adrenal boost, plus CM healing / debuffs is extremely nice. Not to mention you can kite anything all day long with kneecap + electrolyte drain.


I recommend it highly.




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Varath
Wed Jul 13, 2005 3:42 am
#7






Varath wrote:

Pistol 0404 is indeed nice but what is better :


- +15 speed / +25 acc (from M Marksman)

- +45 acc (from pistols x4xx)


the stopping shot from pistols xxx4 iam gonna take whatsever but Master marksman or pistoleer x4xx ( +speed or +acc? )



Discuss plz








/bump





(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)


Varath - Dark Jedi


starcrusher04
Wed Jul 13, 2005 9:59 am
#8

dont forget about disarming shot. it can come in handy and you won't have it with master marks.



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