Combat Medic Archive

Thread: master de/cm dabbiler beat up master doc/ carbineer

toe2
Wed Mar 03, 2004 12:23 pm
#1

u guys make the argument that u dont need nerf because docs can cure poison rt. whell i used the pest material for my class c poisons cures and it still take 2 applications to cure poison thus i went after a master de/combat medic dabbiler and he cleend my clock i am a master carbinee/ master doc with a faction pet i might add and he rocked me i had no chance even with brandy and muon and fried ice cream i could not heal my mind fast enough all i did was spam cure poison on my self and let my pet do the shooting and i sill had my ass handed to me.


please what ever argument u make defending your profession from a nerf dont say docs can counter it we can't in around 3 tics our mind is too drained to heal our poison. i agree that rife men are also over powered btw but the doc cure is use less against a cm it take 400 mine and 15 second to cure poison for a master doc a cm can re apply poison faster than that i am sorry this sucks unless u r a cm


i knowl u pay big money for resorces compaired to gunsbut i pay big money for resorces for my cures and they r not a use full counter to u guys. some thing needs to change ither doc cure is bette or a antipoison buff or your poison needs to be weeker personaly i think combat would be more dynamic if the cure got better
Rchuno
Wed Mar 03, 2004 12:30 pm
#2

I am master doc/master CM I have never had a poison or disease that I could not cure in one try. Sure there will be a random time at some point in the future that I won't be able to do it but I have never had one fail on me. I use the highest grade resources I can find to make my cures. I am not sure if this helps or not but in my opinion it sure seems to. I know alot of docs (whether or not you are one of them I do not know) who use poor resources in their cures. Just try finding ingredients that are comparible to the ones you would use in your poinsons and or diseases and or buffs. Just a thought. Oh and I have to say they should never have put out these godly poisons in the geo cave.



****************************
* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
****************************
WillbieJedi
Wed Mar 03, 2004 12:36 pm
#3

you have no credibity lamer.


I had my "faction pet". We all know it was an AT-ST. You deserved to have your ass handed to you.


Talk about something that needs a nerf. If you can sit there and say AT-ST don't need a nerf and CM do


that just makes you and @hole. *grants you the new title and suggests you use it*
Loonytic
Wed Mar 03, 2004 12:54 pm
#4






toe2 wrote:

u guys make the argument that u dont need nerf because docs can cure poison rt. whell i used the pest material for my class c poisons cures and it still take 2 applications to cure poison thus i went after a master de/combat medic dabbiler and he cleend my clock i am a master carbinee/ master doc with a faction pet i might add and he rocked me i had no chance even with brandy and muon and fried ice cream i could not heal my mind fast enough all i did was spam cure poison on my self and let my pet do the shooting and i sill had my ass handed to me.


please what ever argument u make defending your profession from a nerf dont say docs can counter it we can't in around 3 tics our mind is too drained to heal our poison. i agree that rife men are also over powered btw but the doc cure is use less against a cm it take 400 mine and 15 second to cure poison for a master doc a cm can re apply poison faster than that i am sorry this sucks unless u r a cm


i knowl u pay big money for resorces compaired to gunsbut i pay big money for resorces for my cures and they r not a use full counter to u guys. some thing needs to change ither doc cure is bette or a antipoison buff or your poison needs to be weeker personaly i think combat would be more dynamic if the cure got better






I find it hard to believe a Master Doc would come here and admit he's too incompetent to deal with 1 CM, quite clearly you have no idea what your doing so don't come here and cry nerf please....

Message Edited by Loonytic on 03-03-2004 08:01 PM

vortexala
Wed Mar 03, 2004 3:19 pm
#5

What you may have been hit with is something crafted using the Geo Cave Loot. That will take more applications then simply one shot of a cure pack in order to be fully cured. But that's to be expected from a loot drop made item.


Under normal conditions, Doctor cures are already stronger then their counterparts. I was an MD/MCM for a long, long while. When they increased the power of the Cures I tested the outcome. A highly experimented B always sufficed in clearing out C level poisons in one shot. So, under normal circumstances, Doc cures are more powerful then the poison/diseases. Which, since cures are single target and poisons/diseases can be AoE, is a tradeoff.


Loot drops simply throw things off, but they are not a reason to cry for any form of nerf.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Loonytic
Wed Mar 03, 2004 3:31 pm
#6






vortexala wrote:

What you may have been hit with is something crafted using the Geo Cave Loot. That will take more applications then simply one shot of a cure pack in order to be fully cured. But that's to be expected from a loot drop made item.


Under normal conditions, Doctor cures are already stronger then their counterparts. I was an MD/MCM for a long, long while. When they increased the power of the Cures I tested the outcome. A highly experimented B always sufficed in clearing out C level poisons in one shot. So, under normal circumstances, Doc cures are more powerful then the poison/diseases. Which, since cures are single target and poisons/diseases can be AoE, is a tradeoff.


Loot drops simply throw things off, but they are not a reason to cry for any form of nerf.






not the case with what i found.... I crafted some 1010 tick spider venom poison... A Master Doc with a cure pack C cured it in 1 application.. the spider venom disease did take 2 cures but at 40 seconds a tick that hardly matters
vortexala
Wed Mar 03, 2004 3:59 pm
#7






Loonytic wrote:


not the case with what i found.... I crafted some 1010 tick spider venom poison... A Master Doc with a cure pack C cured it in 1 application.. the spider venom disease did take 2 cures but at 40 seconds a tick that hardly matters




Why am I not surprised...


Well, with the new change on TC, we'll finally be able to see the power rating of a Cure pack. So if a low-powered Cure pack can remove a High-Powered Poison/Disease, there will be a really, really annoyed Texxie. And that's a bad thing.





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
TsunamiKata
Thu Mar 04, 2004 8:36 am
#8






vortexala wrote:





Loonytic wrote:


not the case with what i found.... I crafted some 1010 tick spider venom poison... A Master Doc with a cure pack C cured it in 1 application.. the spider venom disease did take 2 cures but at 40 seconds a tick that hardly matters




Why am I not surprised...


Well, with the new change on TC, we'll finally be able to see the power rating of a Cure pack. So if a low-powered Cure pack can remove a High-Powered Poison/Disease, there will be a really, really annoyed Texxie. And that's a bad thing.







Heh, I've said in many, many posts that a Master Doctor can cure up to 1200 points of poison in one single dose of Cure Poison C. The Cure poison C were made with high quality material and the doctor is wearing a +25 Wound treatment clothing. I'm certain that the MD can cure more but 1200 were the highest amount of damage I can muster at that time with my Area and Single. I suppose I can do additional testing with the new spider venoms that I have accquired, but I'm certain 1400-1600 is not out of the question.







TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
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