Combat Medic Archive

Thread: Poison : Potency or Effectiveness?

WharryBite
Sun Jan 11, 2004 2:08 pm
#1

As the top suggests, when making a poison is it better to go for a high potency rating or high effectiveness rating? And what kind of figures do you guys aim for when making your B and C poisons... Also, are C's worthwhile in comparison to B's ?




ITS FINE LEARN 2 PLY
Xytroncore
Sun Jan 11, 2004 2:26 pm
#2

Well I don't bother making B's at all, they suck, I do make C poisons and the best I've gotten so far is Potency: 110 and Effectiveness: 255...those are my singles, my areas I don't think I've got a good one, the best I could make my areas was Potency: 99 and Effectiveness: 132 . I do like my singles, they're great, it works out to just over 500 damage every 6 seconds



_________________________________________________________
Manimal : Gunslinger
Pahdbacca
Sun Jan 11, 2004 3:23 pm
#3

I like my poisons to have a potency of 95 or greater to reduce resists, otherwise i go into effectiveness.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
evilogic
Mon Jan 12, 2004 5:31 pm
#4

Using all advanced sub components I get a Base Potency of about 135... all experimentation points go into effectiveness boosting that to 329.


I still wonder if it is worth Expeimenting on potency or Duration on the Adv. Resiliance component. I mean if Potency is based on a Percentage 100 should be enough. to have it land every time. Right? Has anyone noticed any difference when experimenting on duration rather than potency?




Kormaz Ebwex - Eclipse
Master Combat Medic
Master Doctor

'Star Wars Galaxies is a Soulless Compendium of Video Game Theory Masquerading as Entertainment'
:Computer Gaming World, March 2004 Issue 263
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