Combat Medic Archive

Thread: Possible Solution?

cheechcheech
Thu May 20, 2004 8:21 am
#1


We have all heard the arguing back and forth. Nerf CM they are too strong. Dont nerf CM we have ZERO defenses. Without Poison/Disease CM is worthless. We have no way of stopping it, its not fair. Get Doctor or pvp with a Doctor. CM should be a support class...etc.



I dont know if anyone has suggested this or even how any of you CM feel about it. Most people I see on here want a 75% reduction like all other classes got for their DOTS. I am not a combat medic and never have been one and probably never will be one.


How would you all feel if they took the AREA part away? Not for heals but just for poisons/disease?


My only problem is that a CM can take out a whole team withone 600+ spider venom tick and hit 15 people with it. My friend suggested this to me and I thought it was a good idea. BUT, i've never been aCM and Im sure you all will have objections.


Honestly that is the only problem with CM. I dont mind the 4 sec delay being removed with that food or even the uber pwerful ticks. Its just ridiculous when 1 CM can take out a group of various professions, including Jedi. Is this a fair solution?


Feedback please.

Message Edited by cheechcheech on 05-20-2004 01:29 PM



Sagem - Intrepid
Cheech - Radiant
KindredUK
Thu May 20, 2004 8:38 am
#2

Bit of a silly idea IMO, mainly because its a silly tactic to huddle together in the first place.

Now, if you're wanting this because you were in a base and got hit from the outside and everyone inside got affected, then thats really a bug in the LOS code and that should be *fixed*, not the area nerfed.

I'd go as far to say stopping an area and a single stacking to be more balanced too, but removing area completely is asking a lot for no real reason.






Kindred
Unlocked 2004-05-12
Shung
Thu May 20, 2004 2:23 pm
#3

CM's would then be useless in PvE
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