Combat Medic Archive

Thread: What stats and componets make effectiveness

DessTortion
Thu Jan 13, 2005 11:17 am
#1

What stats, resources or componets give a better befor experimenting effectivness?

Better meaning a higher effectivnes.
Ischaria
Thu Jan 13, 2005 11:34 am
#2

Injection amplifier and OQ/PE of meterials used



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ghardian
Thu Jan 13, 2005 5:33 pm
#3

can anyone break it down to me please, i'd like to know what needs OQ, what needs PE and etc. in OQ and poisons and diseases. or is there a site that tells me, like the example given above. ty



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Pahdbacca
Thu Jan 13, 2005 9:13 pm
#4

Let me know what questions you have after reading these...


read this first


here is a list of the schematics with percentages




-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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