Combat Medic Archive

Thread: Healing class fixes who's with me?

moogilny
Tue Aug 26, 2003 10:26 pm
#1

I'm hoping to rally some support for a few fixes on doctor and combat medic classes.


What I have found is that more often than notpeople aspiring to bedecent combat medics including myself have had to reluctantly revert to the old scout tree to forget their terrain negotiation skills. Being a hybrid profession the combat medic class takes some solid skill points to master. What would make more sense would be to give combat medics there own terrain negotiation tree included in perhaps range healing speed or something of the sort. I'm not asking to get as much as the scout, I'm just asking for maybe instead of just giving us a lump of tn at master (a small lump at that) we should get small increments while going up a certain discipline, maybe adding up to about 30 tn in total. I just think it would make more sense for a combat medic to be able to move fast without being a scout.



Also I have found with reference to other threads on this forum that many healers are a doctor/combat medic combination. For just one of these classes a hell ofa lot of crafting is involved. Healing classes have no set way to make money and resources are very very expensive for the amount of crafting involved. I mean getting little more than 100 crafting xp for a med pack and all its components takes a lifetime of boring ol' crafting. This might be fair if we only needed a few different types of resources but doctors and combat medics a plethora of different concoctions coming from every planet of the galaxy with is very pricey to travel as well. I find its just too much of a hastle for med crafting. We should either be required to get less or please change the resource levels needed for each med and its components or even just change some of the resource requirements so that more components need the same thing. Come on whats the difference between Tatooinian fibreplast and Corellian or Talusian. And why Lokian herbivore meat or whatever it is. Why not from any planet? It getstoo pricey, devs. For time and credits.



Ssi-ruuk


Radiant

moogilny
Tue Aug 26, 2003 10:35 pm
#2

I'm hoping to rally some support for a few fixes on doctor and combat medic classes.


What I have found is that more often than notpeople aspiring to bedecent combat medics including myself have had to reluctantly revert to the old scout tree to forget their terrain negotiation skills. Being a hybrid profession the combat medic class takes some solid skill points to master. What would make more sense would be to give combat medics there own terrain negotiation tree included in perhaps range healing speed or something of the sort. I'm not asking to get as much as the scout, I'm just asking for maybe instead of just giving us a lump of tn at master (a small lump at that) we should get small increments while going up a certain discipline, maybe adding up to about 30 tn in total. I just think it would make more sense for a combat medic to be able to move fast without being a scout.



Also I have found with reference to other threads on this forum that many healers are a doctor/combat medic combination. For just one of these classes a hell ofa lot of crafting is involved. Healing classes have no set way to make money and resources are very very expensive for the amount of crafting involved. I mean getting little more than 100 crafting xp for a med pack and all its components takes a lifetime of boring ol' crafting. This might be fair if we only needed a few different types of resources but doctors and combat medics a plethora of different concoctions coming from every planet of the galaxy with is very pricey to travel as well. I find its just too much of a hastle for med crafting. We should either be required to get less or please change the resource levels needed for each med and its components or even just change some of the resource requirements so that more components need the same thing. Come on whats the difference between Tatooinian fibreplast and Corellian or Talusian. And why Lokian herbivore meat or whatever it is. Why not from any planet? It getstoo pricey, devs. For time and credits.



Ssi-ruuk


Radiant

DarthWaffle
Wed Aug 27, 2003 2:29 am
#3

I think a dev metioned in a post about the terrain negotiation thing for CM's but if i recall he wasnt too specific but it did sound as though they would be getting an overall increase in terrain negotiation.sorry im too lazy to dig it up for u but it should be some where on page 3-5 on dev tracker by now if u want to look.



"I'm kinda like Han Solo always strokin' my own wookie"
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