Combat Medic Archive
Thread: Another Stealth Nerf
It was possible before, yes. And now, I would imagine it's not, given your message.
I'm an Imperial, so I wouldn't have been able to test this out, but this is yet another stupid change, completely undiscussed, and removing a vital strategy in getting rid of these huge abominations.
They USED to be fun to try and take out if done properly--mind poison and double Mind bleed from a secure area was usually enough to freak the owner out. Guess we can't have that anymore. No more intelligent gameplay, you guys! Stop it right now!
Bleda wrote:
how does a machine get sick or bleed?
Various fluids for the engine/moving partscan get contaminated.
Machines can 'bleed' lubricants/hydraulic fluid if they get a cut in oil pans, hydraulic lines, etc..
It isn't *that* much of a stretch..
yeah i Agree..i was actualy thinking this Yesterday when i read the TEST updates...
If It can't Bleed then it can't be Stimed, Period.
In All honesty tho i believe an ATST should be able to get poisoned...Realisticly it has drivers.
Then again, i'm a Rebel, so i am up for anything that makes them easier to kill. They are just Too Insane for players to have control over without any skill comitment. The only way i could see to balance it out would be to Give Rebels Equal level pets to ATST's, Dark Troopers, and the Run of the mill storm Trooper. My guerila's are noticably substandard to any imperial Stormtrooper type pets...and there isn't even a Comparison to an ATST ![]()
so the patch message should have read "DoT-type effects" instead of bleeds.
anyway.. it's a Machine ,)