Combat Medic Archive
Thread: CM, not like a Gun
The skills earned by a Combat medic are less like that of a ranged weapon profession and more like the Creature Handling profession. I happen to be a low level Rifleman and low Level Combat Medic. I take on Mobs by using both my gun and my meds. My brother is a low level Rifleman and amid level Creature Handler. While he can solo a lot of higher level Mobs because he can front with his cat, I cannot.
Don't complain because some people chose to do 2 combat professions and others decided to do one combat and one business. To make really good poisons and deseases one of the 9 different ingredients is Yavinian Fiberplast. I costs 4400c for a one way trip to Yavin. To do the math, it costs 9k for a round trip, 5k for maintenance of a personal Chem Ext per week, and 4.3kin power per week. If someone wants to make that kind of effort, I think they should be rewarded. I spend way too much timesearching for supplies. To Nerf the effectiveness of our Meds would make it pointless to look for the required ingredients to make the Meds. And there goes another profession.
But here is a Gun like a CM.
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=35942
64m delivery ability (safer and further than any combat medic can deliver)?
4770 charges (resource free)?
Can apply the Poison/Dot every 5.0 seconds (that’s without a power-up)?
48 % Potency (dunno what that % is based on)?
Can combat medics have a slingshot to deliver our poison and disease packs please? ![]()
Would be pretty nice if CMs could apply temp. limited poison/disease mods to weapons (err..ammo)huh? Finally CMs could actually make some money...
I mean, if they are adding that stuff anyway, let us CM's poison/disease 'slice' or make power up packs.
that or give us the ablity to make weapon power ups with DOTs on them, give them a limted use.
just my 2 cents
________________
Ookami Hinagata
Shinobi Order