Combat Medic Archive
Thread: Mind Pool damage ideas
If you remove NPC's from doing mind damage, it opens it up more for PVP.
The whole thing is a bit screwy, i mean, the way it works, if you start as a brawling wookie, your screwed!
My idea is to have mind damage not cause incapacitation to PC's.
Rifleman etc would still be able to kill NPC's, and they would be devastating to medics and other rifleman as they would not be able to heal or use their special abilities with their mind poisoned or bleed to nothing.
That's just a suggestion. Although I still think something should be able to heal it. Chef food... something. It's stupid the way it is.
I TOTALLY disagree. Riflemen have it pretty tough as it is. No knockdowns, slow fire rate, bad melee damage etc. To take away the one thing that makes them tough, ie. death by mind pool hits, would be a nerf that would make them worthless in PvP. I don't think Docs should ever get mind healing either, as was said earlier this would give them unlimited mind. Maybe I could seeadding mind healif it could only be used on others and at a cost of 2 mind points for every 1 healed. If someone gets combat mind healing, it should be someone who cannot possibly have combat health/action healing and vice versa.
Every profession has their bonuses and their weaknesses, Rifleman seems to have more weaknesses, taking away the only reason to be a Rifleman should not even be considered, unless the DEVs want to completely redesign the profession.
IdrisTycho, you don't know much about rifleman then, a master rifleman is as fast or even faster then amaster carbineer and give pistoleers a good run for their money. At master, you get a 90% speed reduction, so my T21 goes from 10 to 1. I can do over 800 mind damage a hit to someone in composite armor. With conceal shot, I can kill most anything without worry of damage. I'm also a master doctor and have listened for awhile to the debate about not being able to heal mind damage. I don't think we should be able to heal mind damage, but I don't think we should be able to get incapped from mind wounds. I like the idea of getting a decrease in ability if we have low to no mind points though. If they want to keep mind damage as is, they should either give rangers or enterainers an ability to heal mind damage in the field as we do with action and health or further reduce the damage taken to mind and/or the ability to target the mind pool.
Yin - Master Rifleman/Master Doctor on Interpid
simple thing to do would be remove all mind damage from the game...
make rifleman do huge 1 hit incap damage to H and A...
make BF effects much worse then they are now...