Combat Medic Archive

Thread: Need Explaination ON Crafting Experimentation

Kameo
Fri Sep 12, 2003 4:51 pm
#1

Can someone explain what the experimentations like ease of use do.
Elenora
Fri Sep 12, 2003 4:53 pm
#2

on CM packs...


charge = charges and range


ease of use = potency and lowers CMU


effectiveness = more effectiveness (heal value for stims effectiveness for dots) and larger Area of effect...





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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Kameo
Fri Sep 12, 2003 4:59 pm
#3

ok so now my question is what do the properties on poisons and ranged stims do.
Elenora
Sat Sep 13, 2003 9:03 am
#4

most of the stats are self explainatory...


the only one thats a bit hard to get is potency on dots which effects the resist rates..higher potency = better stick rate for dots...


effectiveness on dots is how much damage they will do after being modified by ur CM effectiveness...


do you have a specific stat that you dont understand?




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Kameo
Sat Sep 13, 2003 10:37 am
#5

I don't really understand



Ease Of Use


and


Effectiveness



Basically what would be best for me in PvP?



im currently 2,0,2,2 in CM

inf-badguy
Sat Sep 13, 2003 11:17 am
#6

Ease of use brings down the combat medicine use requirements on any pack and allows them to be used by people who dont have as much training in the combat medic support line.


Effectiveness is one of the factors in determining how much damage your poison will do per tick.


As for PvP you really shouldnt concern yourself with pvp aspects of the combat medic until you've reached master. The A and B level poisons are extremely inferior to the C's and are negligable in a real PvP situation.




inf badguy - resident negro
inity goodguy - ugly purple rodian and heir to the snitch fortune


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