Combat Medic Archive
Thread: Need Explaination ON Crafting Experimentation
on CM packs...
charge = charges and range
ease of use = potency and lowers CMU
effectiveness = more effectiveness (heal value for stims effectiveness for dots) and larger Area of effect...
most of the stats are self explainatory...
the only one thats a bit hard to get is potency on dots which effects the resist rates..higher potency = better stick rate for dots...
effectiveness on dots is how much damage they will do after being modified by ur CM effectiveness...
do you have a specific stat that you dont understand?
I don't really understand
Ease Of Use
and
Effectiveness
Basically what would be best for me in PvP?
im currently 2,0,2,2 in CM
Ease of use brings down the combat medicine use requirements on any pack and allows them to be used by people who dont have as much training in the combat medic support line.
Effectiveness is one of the factors in determining how much damage your poison will do per tick.
As for PvP you really shouldnt concern yourself with pvp aspects of the combat medic until you've reached master. The A and B level poisons are extremely inferior to the C's and are negligable in a real PvP situation.