Combat Medic Archive
Thread: Pros and Cons: CM vs Doc
I am currently Master Combat Medic+Master Surgeon+Competent Carbineer
I would like to be able to Master Carbineer some day, which would mean I only have enough points to Master EITHER CM or Doc.
I'm looking for arguements for both sides of the spectrum. Here's some of my reasoning: I usually hunt with my friends (groups of 3-6) and AoE stims help ALOT. But then again, they also die alot, so revive is a must. 2 of my friends are melee, so buffs help their burn rates (as well as mine). I don't use poisons or diseases, and the only thing keeping me inCM are the Area Stim Cs.
Please help me decide.
I can't speak for the benefits of master combat medic, but I can tell you that the benefits of Master Doc are slim to none -- Personally the only benefit to me isthat you can craft your own secondary stat enhance-D kits. And to some people, that most definitely wouldn't be worth it.
Thats a tough call and a valid one. Each has big pro's. The decision is more about whether your fighting with just these guys or not all the time.
If you are..then stay Doc for buffs and revive. Since your not going for creature handling, id stay Doc because short range stimps and tanking pets dont mix well either.
Serra doctor goes above and beyond Stimpacks
Doctors can enhance every stat 2500-3000... that's no small benefit
Also revive is omni-important for long trek hunting groups mainly, but also in the faction field to a lesser degree, unless some cloning change is made.
Doctors are really support where the Combat Medic is offensively powerful
only reason to be a CM right now is AE mind poison...thats all
doctors buff which means they they really have to heal since with KD timers in you'll never have a hard time healing H and A...
mind damage will kill you and that cant really be healed so...