Combat Medic Archive
Thread: Area Poison TEF still not fixed...
The other day I was covert in Theed and heard a bunch of Imperials calling for reinforcements. I decided to tag along, in hopes of seeing a real battle, and maybe gain a TEF and have a little fun myself. I get to the Imperial base just as the last rebel drops and there are about 15 overt Imperials standing around. I'm snooping around a little, duel an imperial (I'm covert so I can't do much else) and then get bored. I don't want to make the long walk back to Theed so I decide to commit suicide via an AT-ST. It's not a player-owned pet, it's a spawned AT-ST, supported by 5 or 6 stormtroopers. Quick death, right?
Well, I toss an area mind poison and wait for the one-shot that sends me back to Theed. No dice. They just keep walking like nothing happened, meanwhile they're losing 500 mind with each tick. I'm a little surprised, so I go ahead and take a seat. I'm still chatting with the players there and one of them starts crying out that I'm exploiting. Luckily, one of the other imperials realized that after the poison wore off I didn't poison them again (which would have been exploiting). At this point I took out my trusty blaster and pointed it at the overgrown hunk of metal. Sure enough, one shot for 1150 and I was down and out.
Anyways, the point that I was trying to make is that the TEF still isn't active and needs to be fixed. Aseasy as it would beto run around all day poisoning Imperials with area health poisons and then firing upon them at the last moment so that I get my FP, that's not the way I play.
This needs to be fixed. For real this time.