Combat Medic Archive

Thread: What skills do I need to be a useful combat medic?

mcglonec
Mon Sep 15, 2003 1:21 pm
#1

Thanks for the feedback. Perhaps, for the time being, I'll just continue to make some excellent antidotes for your poisons, then.




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mcglonec
Tue Sep 16, 2003 12:38 am
#2

I'm already a master doctor and I'm considering picking up some combat medic skills, as well. I don't want to go master doctor/master CM simply because I want to keep some other skills that I'd have to lose if I wanted to master both.


So, knowing that I have only a few skill points to spend, what can I do to make myself effective as a combat medic?


I was considering climbing the Healing Distance and Combat Medic Support trees in order to raise my effectiveness as a combat medic and increase the number of items I can use. However, my question is this: what items can I use at the various levels? If I make it to Master Combat Medic Support, are there still things that I won't be able to use (such as the high level poisons/diseases/area stims)? If I can't use the highest level items, can I still be effective as a combat medic?


Thanks for your feedback.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


ArcX
Tue Sep 16, 2003 12:46 am
#3

If you want to use poisons/disease go master CM, or do not go at all...


If you just want the raged heals/ae heals you could keep it basic and go 0/0/3/3 Giving you the AE B's which can heal for 1k easy.


Speed / Range is up to you really, how gimpy do you want to be? =P


Combat Medic IMO is not one of your professions you can just 'Pick up' or get as a secondry class... You really want the best toys/bonuses or its not worth all the skill points.


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