Combat Medic Archive
Thread: Yes, ive finally made it!!
i wouldnt even bother making a and b poisons, you'll just depress yourself when you see the results of them. If they even stick heh. Stick to playing around with the ranged stims and AOEs til you get up to tier 4 in everything, then start playing with poisons.
I'd say you start being viable at 0-0-4-4. You can make single poison C's, but they hit for face value (200'ish).
Then work on the range line. This will both increase the range you can throw the poisons and also how much the poisons hit for (CM Effectiveness).
Lastly work on speed.
That's my plan and it seems to be working for me.
Mtik wrote:
I'd say you start being viable at 0-0-4-4. You can make single poison C's, but they hit for face value (200'ish).
Then work on the range line. This will both increase the range you can throw the poisons and also how much the poisons hit for (CM Effectiveness).
Lastly work on speed.
That's my plan and it seems to be working for me.
That maybe fine and dandy, but if you notice that he's also a novice doctor, and I can assure you he'll get more medical experience than crafting, since he has to fullfil both crafting tree, assuming he's going to master both trees.
My recommendation is to get ^/^/2/^ on combat medic where ^ is to train when ever you can, but focus on support first.
This will give you the ability to use ranged stim C and you'll gain much more experience using ranged stim C than standard stimpack because of increased mobility (You don't have to tag along behind the wounded to heal)
Tsu