Combat Medic Archive
Thread: What are the changes for schematics in next patch
Page 1 of 1
Shann0w
Wed Nov 12, 2003 9:09 am
#1
I saw somewhere that the properties that will be important on Combat Medic schematics will be decay resistance and overall quality. Is this going to be the case for all resources? The organic ones that are currently PT/OQ?
Soulforger
Wed Nov 12, 2003 12:14 pm
#2
I believe this applies only to the CM components, which do not require any organics. The final schematics (poison, disease, etc) I believe will be the same. Unfortunately, I don't have time to get a CM on Test Center (took me this long to master it on live
).
Kavedawg
Wed Nov 12, 2003 12:34 pm
#3
Soulforger wrote:
I believe this applies only to the CM components, which do not require any organics. The final schematics (poison, disease, etc) I believe will be the same. Unfortunately, I don't have time to get a CM on Test Center (took me this long to master it on live).
Soulforger is correct. Only the infection amp, resillience compound, dispersal mech, and the advanced versions of these components have been changed to use OQ and DR. Also these components have been moved to the CM tree so you will not need doctor skills to experiment on them. There have been no changes made to the poison and disease schematics, although there was a change made to the AoE diseases so that they no longer require a 600+ skill to use
Lexy
Wed Nov 12, 2003 3:51 pm
#4
dang, I already stockpiled fungi with 950+/950+ OQ/DR
oh well, I'm sure someone will pay decent for those high stats
Rikilii
Wed Nov 12, 2003 8:49 pm
#6
your fungi should still be good, because the final poison packs are not likely to be changed...they will still be OQ/PE for most things, CON for range, UT for charges and DR for duration.
Page 1 of 1