Combat Medic Archive
Thread: Skill enhancing clothing tape question
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Noahbody
Sun Nov 02, 2003 5:27 pm
#1
I have a shirt that had 4 sockets and +16 injury/wound treatment. I added one clothing tape with +6 combat medicine assembly. Ok 3 sockets left. I added a second clothing tape with +7 combat medicine experimentation and +13 ranged injury treatment speed (the +7 is listed first--dual skill tape). Only the +13 ranged injury treatment speed carried over. The +7 combat medicine experimentation part never showed up. I sent in a CSR ticket with no response. Any ideas?
jjb008
Mon Nov 03, 2003 2:19 pm
#3
Last I heard tapes were still having problems. If they have multiple stats the higher number skill is used and the other(s) are ignored. Hopefully they will fix all the SEA's soon. I have a bunch of them that I am not putting intoany socketsuntil I get confirmation it all works correctly.
Velvet-dancer
Mon Nov 03, 2003 10:16 pm
#4
I believe that (if they work at all) you need to put them on different pieces of clothing. For example, put one of the tapes on your shirt and the other on your pants.
Kavedawg
Tue Nov 04, 2003 12:46 am
#5
They have been making some progress on TC with the bio engineered clothing, possibly the skill tapes will be fixed as well, the only thing I can tell you for sure is that the skillbonus will be capped at +25. Even if it shows in your skill listing that you are getting more that +25 to your base skill, only +25 will be used in any calculation that takes place.
Noahbody
Fri Nov 14, 2003 7:20 am
#6
This last patch fixed it. It magically appeared after the patch. Yay, it works now!
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