Combat Medic Archive
Thread: If you are strictly PVE would you do CM?
I grew into a CM playing exclusively PvE. However, my history is not purely combat. I started out as an Artisan / Marksman / Scout / Medic because I semi-role play, and wanted a self sufficient character. I hunted as a rifleman & pistoleer unbuffed. I couldn't afford the 6k, and didn't know how to ask for buffs anyways. I migrated to CM through Master Medic, sinceI was always in the hospital licking my wounds & would help others in the same situation. My current configuration allows me to be effective in both PvE and PvP.
If you want to be a PvE Combat Medic, there are a few issues you'll need to consider:
1) CM isNOT a solo, pure combat profession. You will need to choose a weapon specialty (pistol, carbine, rifle) to get you the last hit, since poisons won't kill any more. Poisons will take the NPC/animal down to 1 HP, but you need something else to finish the critter off. A Bio-Engineeered lvl 10 pet would be helpful for tanking & supplimenting your weapon attacks. The pet also allows you to area stim (the pet) and heal both of you, playing into the CM's strength.
2) CM folks like to group hunt, with pets & brawlers in front. The tanks in front will love you for your area stims & mind heals that keep them from getting DBed. You, however, won't be doing the killing directly. I have Scout/Hunt3 so that i can see what the NPC/animal has for defense and soI can harvest the bone/meat/hides. I get to kill some & harvest a lot. There is an exception to this: High HAM / High protection NPC critters like SpiderSister 'Elders'
.. This is a target that CMs are make for, since your poison/disease always hits & can't be mitigated. Elders are fun, but your throwing arm will get sore ![]()
3) CM folks spend a lot of time & money harvesting minerals, fiberplast, reactive gas, liq. petrofuel, radioactives to support their factories to make their goodies ... unless they buy them from someone's vendor.If you buy your poisons, you will still spend some money, butyou will save the mineral chase.
4) CM folks are not particularly rich, since they can't run high $ missions efficiently by themselves. Becoming a member of a PA/Guild helps a bunch, sincePA/Guilds often have guild/group hunts. The guild would also support you, if you wanted to brew your own stuff through their communal chem/food factories & group surveying.
I hope this gives you a better feel for playing a PvE Combat Medic character.
Sincerely,
bizump
For the guy who is mcm and tka 4404 have you ever beena mtk? just to compare the difference between the charcters
I never felt my poisons (which were decent quality) did enough damage to MOBs to justify their expense most of the time, and while it was great to be able to heal my groupmates at range, with average enhance D packs, they rarely needed the healing after a while (ultimately more cost effective).
I dropped CM, kept doc, and started fiddling around with smuggler. I'm not really happy with smuggler either, but thats a rant for another forum.
So, in PvE CMs have...
very poor cost to damage DOTs (also with abismal DPS)
very poor healing abilities in heavily wooded or indoor situations
very poor defenses
and mind heal.
erroroccured wrote:
For the guy who is mcm and tka 4404 have you ever beena mtk? just to compare the difference between the charcters
No and I probably never will. Not because TKA is hard to Master (I got TKA 4404 and maxed Unarmed XP at 900k in about 5 days of casual play) I didn't choose TKA skills to be able to do damage with TKA, I took it for the defenses. However I did try out 4440 and found that the damage is much less. If you want to primarily do your damage with your fists then go TKM and CM 4404. If you want your poisons to do the work for you, go MCM/TK 4404. In PVP or PVE there is nothing as satisfying as landing a Dizzy/KD, then stacking poisons and diseases on your foe, then taking a step back as they do the dizzy dance while their HAM rots away.
My primary profession is MCM because I for one enjoy AE groups. Double stacking AE poisons on tons of mobs and then letting them try to take me down while they are eaten up by my poisons is alot of fun for me. Then again that is my playstyle...I know you've seen these pix before but for anyone that hasn't...also check the link at the bottom of my sig. MCM/TKA 4404 is a helluva lot of fun to play.
http://members.cox.net/arudb/swg/kliks1.jpg
http://members.cox.net/arudb/swg/kliks2.jpg
http://members.cox.net/arudb/swg/kliksaftermath.jpg
Message Edited by Gnuut on 02-24-2004 02:14 PM
CM is a support class. You know, in an RPG where you have a mage that does damage to all targets, but the damage is kinda low because it does it to so many targets? Yeah, that's CM.
-- Ypi
Ypiana wrote:
CM is a support class. You know, in an RPG where you have a mage that does damage to all targets, but the damage is kinda low because it does it to so many targets? Yeah, that's CM.
-- Ypi
CM is only a support class if you choose to play as a support class.
Gnuut wrote:
Ypiana wrote:
CM is a support class. You know, in an RPG where you have a mage that does damage to all targets, but the damage is kinda low because it does it to so many targets? Yeah, that's CM.
-- Ypi
CM is only a support class if you choose to play as a support class.
Kirus wrote:
In PvE, single use poisons that tick for 500-700 oer tick dictate that you are a support class.
Go for Master Doc/ Master Combat medic and relish the role of keeping 20+ people alive.
Sorry son but in PVE I tend to use AE Cs and AE Bs for a total tic of 700 across multiple mobs. See my pix above...
I am not a support class....
Message Edited by Gnuut on 02-25-2004 11:45 AM
Violet Vette, Radiant
MCM, Pistoleer, Artisan till tonight when I get second acount going.
DerHundDaddy wrote:
you want to be a PvE Combat Medic, there are a few issues you'll need to consider:
1) CM isNOT a solo, pure combat profession. You will need to choose a weapon specialty (pistol, carbine, rifle) to get you the last hit, since poisons won't kill any more. Poisons will take the NPC/animal down to 1 HP, but you need something else to finish the critter off. A Bio-Engineeered lvl 10 pet would be helpful for tanking & supplimenting your weapon attacks. The pet also allows you to area stim (the pet) and heal both of you, playing into the CM's strength.
2) CM folks like to group hunt, with pets & brawlers in front. The tanks in front will love you for your area stims & mind heals that keep them from getting DBed. You, however, won't be doing the killing directly. I have Scout/Hunt3 so that i can see what the NPC/animal has for defense and soI can harvest the bone/meat/hides. I get to kill some & harvest a lot. There is an exception to this: High HAM / High protection NPC critters like SpiderSister 'Elders'
.. This is a target that CMs are make for, since your poison/disease always hits & can't be mitigated. Elders are fun, but your throwing arm will get sore
3) CM folks spend a lot of time & money harvesting minerals, fiberplast, reactive gas, liq. petrofuel, radioactives to support their factories to make their goodies ... unless they buy them from someone's vendor.If you buy your poisons, you will still spend some money, butyou will save the mineral chase.
4) CM folks are not particularly rich, since they can't run high $ missions efficiently by themselves. Becoming a member of a PA/Guild helps a bunch, sincePA/Guilds often have guild/group hunts. The guild would also support you, if you wanted to brew your own stuff through their communal chem/food factories & group surveying.
I hope this gives you a better feel for playing a PvE Combat Medic character.
Sincerely,
I am mostly a PvE player, although I do participate in limted PvP, mostly in RP type scenarios as opposed to random mayhem in starports etc that is GCW related. I'd have to agree with most of DerHund's issues to consider.
I was an MCH before I took up CM as a holoprof, but I'm having fun with it. My CH background colors the wayI approach PvE (send in the tank to control aggro, you deal the damage).It's come in handy in PvP for obvious reasons, but you're right that CM on its own isn'ta stand alone skillin PvE, you've got to have some tool to get that last hit point that the poison or disease didn't get. I tend to use my poisons on the health pool in PvE, for two reasons: my weapon of choice is the pistol, and I use critter pets in combat. I normally use the poisons only in situations where I've got BAF, and I use the AE poisons in these situations. The exception is going after big game, where my role is to keep everyone else in the groupalive and toss poisons at the peko peko alb or krayt when I'm not tossing AE stims. My relatively weak poisons are more than enough to take down low level mobs in a couple of ticks and render them casual one shot kills with my FWG or Republic Blaster.
CM is very effective as a support profession in group hunts, mainly because AE stims are the cat's meow, and poisons do great things in combat, especially against high-end PvE content, as I touched on above.
I rely on the bazaars and the PA for supplies for my meds; I gave up my survey skills long ago. I'm able to put together my own combat supply of meds, poisons, and diseases that way; if I were going to go into the pharmaceutical business, I'd need survey skills, for sure.
My money comes from missions and selling resources (as a scout, you can make tons of credits if you harvest the right things, particluarly high quality avian, insectand herbivore meats, high quality hides and bone that armorsmiths are looking for, and milk, eggs, and seafood that BEs and Chefs need). One of my favorite activities is NPC bashing, and I make decent money from selling loot drops I'm not interested in. Being in a PA, as DerHund indicates, makes this much easier, because it's a share and share alike thing, at least in my PA; I harvested a ton of sharnaff meat from my MCH days, and the payoff with the PA chef was Vasarian Brandy that is to die for, 409 buffs across the mind pool for 40 mintues, and two of them can be consumed back to back for a pretty awesome 818 buff to all pools, before you hit the lap dancers! The PA also helps me out with things like eleton gas and radioactives!