Combat Medic Archive
Thread: CMs, please fight for us.
Message Edited by daymeeuhn on 02-25-2004 05:27 AM
1.) What your proposing is the old Gas mask question. Personaly I have nothing against it. Like you said: You would be imune to poisons but be vulnerable to things like Headshot. Ok Point taken. But I would propse 1 change. They only work against Area poisons/desaeses.
Now this is only a proposal and I would like to hear different scenarios about it. The main reason I propose it is so that even if the enemy has gas masks the CM can filter statigic important enemey out (like those hard to hit templates... or the other guys CM.. or those guy who don't wear any armor anyways). That way a CM would allways have a role in battle (beeing it the role of a mass killer for those without gas masks or as the role of a singel target assasin)... and it would stop the problems docs have that 10+ people get poisoned at the same time.
Well I don't know. Would be nice for input about situations this would be "to much"/"not effective".
2.) Hmm never been TKA so I can't say how the Meditate line works. Only thing that I would be against is the instant state heal for every (or any) profession. Even if its only once in an hour.
If a rearanging of the Meditation prioritys would help... I'd be all for it. But I think thats somehting for a different correspondent and forum
3.) I have yet to see how strong poison resist foods (almost typed food resist poisons there
4.) From what I have been hearing there is (now?.. don't know if its new) such a hard cap in game. If someone has 800 health, then get buffed to 3000 health, he will only get a maximum of 799 health wounds. After 799 wounds have been taken the damage just stops. Now I am not sure about this... never threw a desease at a buffed person. I can understand a hardcap against deseases... but not against poisons =) Or did you mean a hard cap on maximum damage per tick?
Asbalon wrote:
Hmmm Ok:1.) What your proposing is the old Gas mask question. Personaly I have nothing against it. Like you said: You would be imune to poisons but be vulnerable to things like Headshot. Ok Point taken. But I would propse 1 change. They only work against Area poisons/desaeses.Now this is only a proposal and I would like to hear different scenarios about it. The main reason I propose it is so that even if the enemy has gas masks the CM can filter statigic important enemey out (like those hard to hit templates... or the other guys CM.. or those guy who don't wear any armor anyways). That way a CM would allways have a role in battle (beeing it the role of a mass killer for those without gas masks or as the role of a singel target assasin)... and it would stop the problems docs have that 10+ people get poisoned at the same time.Well I don't know. Would be nice for input about situations this would be "to much"/"not effective".2.) Hmm never been TKA so I can't say how the Meditate line works. Only thing that I would be against is the instant state heal for every (or any) profession. Even if its only once in an hour. If a rearanging of the Meditation prioritys would help... I'd be all for it. But I think thats somehting for a different correspondent and forum3.) I have yet to see how strong poison resist foods (almost typed food resist poisons there
) can get in the end effect. RIght now i know of 24% Foods. Sorry to say I can't recall if they were Bio engineer enhanced or not. It would be interesting though as to who high this resist can go. A maximum of 40% sounds right (but I am only saying this because if I remember right you can not stack this food). In combonation with gas masks that would be quite interesting and remember... if we have 150 potecy that also means we have pretty low damage poisons. But again I need help with thoughts about different scenarios where it could be abused (in one or the other way)4.) From what I have been hearing there is (now?.. don't know if its new) such a hard cap in game. If someone has 800 health, then get buffed to 3000 health, he will only get a maximum of 799 health wounds. After 799 wounds have been taken the damage just stops. Now I am not sure about this... never threw a desease at a buffed person. I can understand a hardcap against deseases... but not against poisons =) Or did you mean a hard cap on maximum damage per tick?
Ok, to 1) that would just encourage more Single tossing, and it would still lead me to being screwed. Heh.
2) Yeah I agree already the once an hour heal thing was a stupid idea. -lol- I was just throwing things out.
3) 150% potency does NOT mean low Eff. Any combat medic with +12 to Experimentation (which is alot nowadays) can craft poisons and cap out the Effectiveness and still have a few points for Potency. Now with the Advanced Disp Mechs it gets silly. 40% is not high enough with the current potencies.
Just wanted to say sorry about the no paragraphs thing in my first post there... when I previewed it everthing looked fine... just noticed that something screwed up the format
Message Edited by gpunk on 02-25-2004 04:30 AM
gpunk wrote:
Ya know how I feel about you and CM stuff Naecabon. I'm going to give you a 5 star, however, because this can be a very constructive thread.
I never have and never will have a problem with people being able to defend against poisons / disease. It is only fair. Damage is not out of line (maybe with some of these uber drops, but normal poison).
i agree with this 100%. i have thought from the time i started reading the boards and nerf-crys that players would be more accepting of the combat medic class if they had more options of defending against poisons and diseases. i have been pushing the idea of fixing other classes rather nerfing the classes that work well. adding resist items that can genuinely work (with some trade-offs of couse as is par for the course with this game) would help the overall game.
Gas masks would be fine, and encourage teamworm, new group dynamic. I do not like the idea of NEVER being able to land a hit however. There should always be a minimal chance to land. The devs agree with the idea of having some chance, as shown by capping defense templates.
i like the rebreather / gas mask idea quite a bit. giving up one type of protection for another had been a decision players have had to make (up until the uber-night sister/layered-advanced-krayt/rancor-sliced composite suites started to appear) from the launch of the game. giving up head protection for immunity to AoE effect poisons and diseases falls right in line with other choises players should have to make when it comes time to enter into battle. i also agree that even when wearing a gas mask / rebreather type item, there should be SOME chance that a single, consentrated blast of powerful poison or disease may still work (perhaps with reduced effect?)
Food. It should be more potent, assuming no other signifigant +resists go into the game.
i agree that food should be more potent but not so much based on other resists. if a player is filling up their stomach with poison / disease resist food and drink AND wearing a rebreather-gas mask item, then they are NOT wearing a helm and eating / drinking mind foods and drinks or food and drink like Breath of Heaven that boost health and action stats. a fare trade in my eyes
Perhaps give squad leaders a 'chant' that adds some sort of resist.
i like this concept (though not the name LOL)for a number of reasons. as it stands i think that i have seen two master squad leaders that CHOSE to be squad leaders in the 6+ months i have been playing the game. it gives an AoE that is defensive and not offencive. it would be range based so players would have to be within X amount of meters of the Squad Leader for it to work (the trade off)
Doctors could get some sort of innoculation to add resist. Possibly immunity if based on a timer, etc.
i have said this on more than one occation. the timer would be the trade off as you have pointed out here.
A re-apply timer. A certain amount of time before poison /disease can be reapplied.
/agree this would make many other players feel better about fighting a group with combat medics in it.
A PBAOE cure. This should go to CMs though. AOE is our specialty, Plus, if a CM is curing poison, he can't be throwing poison.
many of us have been calling for this as an addition to the class for quite some time. i have said many-a-time in the past 'who better to combat against poisons and diseases than those who make them?' AoE poison and disease curse are a MUST to keep the balance. as stated a CM cannot be lobbing poisons and diseases if he or she is lobbing cures. both draw from the mind pool the more cures you throw, the fewer poisons and disease you can throw
The strength of all the possibilities needs to be weighed vs. Total chance to be succesful, though. IE, what I said about a certain chance to succeed. All the possibilities could go in if one of them on their own was weak. Or just 1 or 2 of them could go in if it were strong and nothing else was going to be added.
Of course,
This would also have to apply to DOT giving weapons. Like pikes. That do mind DOTs.
Oh, and since the drops and strength of the of the upcoming poisons are so brutal, and un-balancing, I assume REIGN won't be using them in PvP or any upcoming guildwars? Regardless of when they were gathered?
Message Edited by gpunk on 02-25-2004 04:30 AM
Re-Breather/Gasmask
I agree that this is a good idea. However, I also agree that it should be for area only. But my idea is that if it is and area attack, the target should still be effected and everyone else is immune. I envision these not as gas persay, but darts. You get hit with the dart on a single attack and with the area attacks it is a dart with and exploding gas vile of some kind. I know that might now be how it is supposed to work, but that helps justify my idea of the target being effects. (now just thinking outloud, this changes the idea of hitting to a to hit systen instead of an effectiveness issue to maybe this won't work).
Although very well intentioned and more to the point unbelievably well written, this is going to become the biggest CM flame post ever. I am a CM and know there are plenty of people who don't like the disease/poison combo that we can dish out. However, if you were going to have an offensive/defensive breakdown of CM on a scale of 10 it would be 10/0. The thing that people fail to realize is that we are extraordinarily easy to kill with melee. Until that is accepted by people, this whole topic will continue to go straight to flames.
I want you to know that I understand what you are saying and that I wish these forums had a feasability monitor for trolls. Then we could have a very good discussion without being distracted.
Romiezeus wrote:
Although very well intentioned and more to the point unbelievably well written, this is going to become the biggest CM flame post ever. I am a CM and know there are plenty of people who don't like the disease/poison combo that we can dish out. However, if you were going to have an offensive/defensive breakdown of CM on a scale of 10 it would be 10/0. The thing that people fail to realize is that we are extraordinarily easy to kill with melee. Until that is accepted by people, this whole topic will continue to go straight to flames.
I want you to know that I understand what you are saying and that I wish these forums had a feasability monitor for trolls. Then we could have a very good discussion without being distracted.
If you die to Melee so easily, then youre doin somethin wrong -lol-
As I said, Im a Melee fighter, and Im one of the best, and I tend to lose to a CM almost every time.