Combat Medic Archive
Thread: Currently there are 15 posts on the Main Page either crying NERF or referring to it.
i am really sorry, but i just couldnt resist and wont post in this thread again
As a CM i thyink we need a 50-100% increase in Base (PVE) power along with a 75% damage reduction implimented and if we as a community do not push for something like that we will end up getting just the reduction. 500pnt mind ticks are overboard but 125 every 10 sec is uselessso agood medium IMHO is a 1k PVE tick and a 250 PVe tick which would make us still very powerfull in that we can hit everyone in a group and run but not singlehanded battle turners.
I am also a Master Doc and it is much easier to hit everyone in a group with poisons than it is to keep everyone healed up as taht is the roll i genrealy play because having a battle never last more than a min is not in my interest because like most that just isnt much fun cause you then spend the next hr looking for a large group to fight.
Romiezeus wrote:
I see what you are saying, but I think a CM's job first and foremost is to heal his group. Last night, we were hunting nightsisters and I spent so much time healing that I only got to throw a disease every few minutes or so. If someone does the PvE thing CM is underpowered andPvP is overpowered, then the DEV's must have something up their sleeve with the new comat/HAM change coming out soon. I don't think they would have put out the Geonosian drops if they weren't about to make a major change to the system because even on the surface a non-CM can see that they are very powerful.
Damn those tricky Devs