Combat Medic Archive
Thread: how is tick per sec determined
yanini wrote:
no im talking about the dmg it does. what stat when u inspect it does the dmg and what is it multiplied by?? because i have some poison with these stats
potency 179
effectiveness 287
duration 273
which determines why my poison hits for like 502 dmg a tick
The following is lifted from the FAQ's, check them out.
Q: How do I read the stats on a poison/disease/stim pack? What does it all mean?
A:- Potency: Chances of poison/disease 'sticking', or effectively being applied
- Duration: Length of time the effect will last, measured in seconds
- Range: Base Distance in meters
- Charges: Number of uses
- Area of effect: Radius of effect for the AoE(from target)
- Combat Medicine Use: Required Combat Medicine Use to apply the med
- Effectiveness: Base Damage/Wound
Q: How much damage will my poison do?
A: Damage per tick = (poison effectiveness) * (1 + (CM effectiveness) / 100)
Q: How far can I throw my meds?
A: Range mightbe non-linear with higher multiplier(perhaps 2x) on lower rated meds, but for a 4.x.x.x or Master Combat Medic the formula appears to be : 1 1/3x Pack Rating.
Q: What is the natural Resist rating?
A: Every player and Mob now has a 5% chance to always hit or always miss, regardless of the Potency of your meds.
Q: What should I get my potency to for PvE?
A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time.
Q: What should I get my potency to for PvP?
A: Against non resist-buffed Players, 120ish is the low end.The higher the potency, the better. Against resist-buffed Players, crank your potency as high as you can(some use 200+ potency and find that to be a good range).