Combat Medic Archive

Thread: how is tick per sec determined

yanini
Sun Dec 05, 2004 8:00 pm
#1



Yanini Avalixious

Jedi Sentinel

RSF
Pahdbacca
Sun Dec 05, 2004 8:07 pm
#2

Do you mean damage per tic?


That is determined by the formula in the FAQ.


All poisons tick every 10 seconds

All diseases tick every 40 seconds



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
yanini
Sun Dec 05, 2004 8:33 pm
#3

no im talking about the dmg it does. what stat when u inspect it does the dmg and what is it multiplied by?? because i have some poison with these stats


potency 179

effectiveness 287

duration 273



which determines why my poison hits for like 502 dmg a tick



Yanini Avalixious

Jedi Sentinel

RSF
YeorgMaster
Mon Dec 06, 2004 12:50 am
#4

the effectiveness does, together with your combat medic effectiveness skill from the 4xxx tree.
haristyles
Mon Dec 06, 2004 12:09 pm
#5






yanini wrote:

no im talking about the dmg it does. what stat when u inspect it does the dmg and what is it multiplied by?? because i have some poison with these stats


potency 179

effectiveness 287

duration 273



which determines why my poison hits for like 502 dmg a tick





The following is lifted from the FAQ's, check them out.


Q: How do I read the stats on a poison/disease/stim pack? What does it all mean?



A:- Potency: Chances of poison/disease 'sticking', or effectively being applied


- Duration: Length of time the effect will last, measured in seconds


- Range: Base Distance in meters


- Charges: Number of uses


- Area of effect: Radius of effect for the AoE(from target)


- Combat Medicine Use: Required Combat Medicine Use to apply the med


- Effectiveness: Base Damage/Wound


Q: How much damage will my poison do?


A: Damage per tick = (poison effectiveness) * (1 + (CM effectiveness) / 100)


Q: How far can I throw my meds?


A: Range mightbe non-linear with higher multiplier(perhaps 2x) on lower rated meds, but for a 4.x.x.x or Master Combat Medic the formula appears to be : 1 1/3x Pack Rating.


Q: What is the natural Resist rating?


A: Every player and Mob now has a 5% chance to always hit or always miss, regardless of the Potency of your meds.


Q: What should I get my potency to for PvE?


A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time.


Q: What should I get my potency to for PvP?


A: Against non resist-buffed Players, 120ish is the low end.The higher the potency, the better. Against resist-buffed Players, crank your potency as high as you can(some use 200+ potency and find that to be a good range).






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