Combat Medic Archive

Thread: Any issue updates? (6/8/04)

jfang
Tue Jun 08, 2004 9:27 am
#1



Texxie, has there been any more information from the devs in regards to the various issues recently put forward to them? As I recall, recent issues which have been brought up are (some of which are in our list of top issues, some which aren't):


1)Halva, and fast throwing times of combat medic poisons/diseases

2)Poison and disease incapping (widely considered a bug, but I do not believe officially confirmed as such)

3)Area poisons affecting everybody in blast radius ignoring line of site (widely considered as designed by the devs, but I do not believe officially confirmed as such)

4) The strength of spider venom poisons versus non-loot drop poison cures



The status of eachmight be:

-"I haven't brought it to the dev's attention"

-"the devshaven't said anything (at least nothing I can officially release)"

-"working as designed"

-"a bug, will be fixed soon"

-"a bug, not slated to be fixed"

-anything else you think appropriate


I'm just wondering where we officiallystand in regards to these issues. Thanks for the information.
vortexala
Tue Jun 08, 2004 6:56 pm
#2






jfang wrote:



Texxie, has there been any more information from the devs in regards to the various issues recently put forward to them? As I recall, recent issues which have been brought up are (some of which are in our list of top issues, some which aren't):


1)Halva, and fast throwing times of combat medic poisons/diseases

Reported to the devs, generous information provided by the chef correspondent. No feedback as of yet.

2)Poison and disease incapping (widely considered a bug, but I do not believe officially confirmed as such)

Reported to the devs, included in the 'Top 5 Issues' submission as the Correspondent '6th' Issue. No feedback available.

3)Area poisons affecting everybody in blast radius ignoring line of site (widely considered as designed by the devs, but I do not believe officially confirmed as such)

Reported various times by various people to the devs. No feedback available.

4) The strength of spider venom poisons versus non-loot drop poison cures

Don't think this is much of an issue any longer, as the power and drop rate of the spider venom has already been greatly decreased from what it was at inception.


And 1 other...

5) Throwing poisons/diseases while swimming.

Reported. No feedback as of yet.








~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
jfang
Tue Jun 08, 2004 7:58 pm
#3

Thank you for the information, Texxie. Your post was both expected and disappointing. Well, what can you do?
vortexala
Tue Jun 08, 2004 8:26 pm
#4






jfang wrote:
Thank you for the information, Texxie. Your post was both expected and disappointing. Well, what can you do?





Complain louder, I suppose. But don't think I want to go that far



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
jfang
Tue Jun 08, 2004 8:53 pm
#5

Complain louder? Let's see...

Tailors: Complain a lot, but devs say the necklace bug is low priority and will not be addressed in the near future and there will be no new clothing in the near future (I think I'm not sure about that)

Smugglers: Complain a lot, smuggler revamp was delayed several times (for some good reasons, and some bad reasons) until after JTL, if not later

I don't think complaining is the right thing to do. What do weaponsmiths (new weapon schematics), pistoleers (new weapons), riflemen (new weapons), fencers (new component to increase strength of weapons), and Teras Kasi (almost got a new non-kinetic weapon) have in common? I think we are going about this wrong...

*cough* Combat medics... are... overpowered! NERF... THEM!!!1122@!! (drat, I missed)


Seriously though, I'm not convinced loud complaining helps or hurts...


P.S. I know this is an unfair assessment of the devs and the game. Chef, for example, desperately needed attention and got it. I also think the devs did have legitimate reasons to change the things they did and not change things they didn't...
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