Combat Medic Archive

Thread: Whats the best clothing setup for CM

wallibanger
Wed Jun 09, 2004 9:34 am
#1

Justas the title says, I am trying to figure out what bonuses in clothing make are the best option for crafting in CM poisons and area stims. I have several tapes that add to experimentaion and know that will make a difference, but what else will. Are there aprons out there that add to CM experimentaion.


I have a feeling that it is like many of the other crafting professions, I just want to make sure. I would assume that +25 to CM exp and +25 to CM assembly is what I want. Am I correct in assuming this.


I've been saving up my resources for five months and want to be able to make the best stuff I can. Any help would be great.


jfang
Wed Jun 09, 2004 9:36 am
#2


Assuming you are just talking about crafting, the +20 experimentation is all you need. (You will also not see a substantial difference in you poison strength, as you should be near effectiveness cap at 10 experimentation points regardless).


+assembly is nice (reduces critical failures), but not really needed unless you do a lot of loot crafting.


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