Combat Medic Archive
Thread: Dunkawah Poison (Exceptional)
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jfang
Thu Jun 10, 2004 1:33 pm
#1
Dunkawah poison is used in place of an injection amplifier (the same spot as spider venom). It increases potency by about 30 points, at the cost of maybe 30 points of effectiveness (or 100 points, as compared to spider venom). Currently, a properly made resilience compound will get a poison C's potency to be 115+, which is more than enough for the vast majority of situations. As such, the extra 30 potency is "worthless", and the sacrifice of 30 effectiveness points (60 damage per tick at master) is exceptionally painful.
Assuming your server has had recent decent spawns of the relevent advanced component resources, you would have a hard time to get a combat medic to use those for a poison or disease. You literally would probably need to to pay him or her to make them, and they would likely be destroyed after they were made. A real shame seeing how they are "exceptional". 
Exsanguine
Fri Jun 11, 2004 12:51 am
#2
Hi guys and girls, this isnt a trade post, but I am after a little info.
Ive got a half dozen jars of this stuff with an exceptional tag, along with some Spider Venom.
I was hoping for some info on the normal stats for Dunkawah Poison and Spider Venom to give me an idea of how good these are compared to base.
Would anyone mind supplying this snippet of trivia?
Sspectre
Fri Jun 11, 2004 12:57 am
#3
I'm not 100% positive... but I read some posts deeper into this forum about dunkawah poison just increasing potency...
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