Combat Medic Archive
Thread: Help Making CM Stuff
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Moosemillion
Sat Jul 10, 2004 4:30 pm
#1
Hello my fellow combat medics.......
I have a few questions about crafting some really killer CM poisons and diseases.
1) I have a 2 Spider Venoms, 5 Acklay Venoms, and a bunch of Rancor Bile. I have no idea how to use them. What do I do with them, and what is their benefit?
2) I am a master CM. I have heard that CM experimentation is capped at 100%, so buying attachments will do me no good. Does this apply to the food/drink that gives you extra experimentation points (i think its something port)?
3) What exactly does each stat do in poisons? Duration I imagine is how long it will last, potency is how much damage per tick, and effectiveness is how likely it is to connect on your target..... is that correct?
4) Does anyone have a handy guide on how to make good working poisons for creature killing without breaking the bank on supplies? I would like to reserve the really good stuff for PVP.
5) What is the benefit to me as a Master CM of purchasing CM efftectiveness attachments?
Thank you all for all of your assistance.
BMM
jfang
Sat Jul 10, 2004 6:10 pm
#2
You can find most of those answers in the combat medic FAQ.
One thing I will point out though is that combat medic experimentation works properly. Every 10 skill points of experimentation from attachments will give you one more experimentation point. There is no food which will give more experimentation points. All the food does is increase the chance of getting a great or amazing success when experimenting.
atat9619
Sun Jul 11, 2004 11:31 am
#3
Aways make your best poisons with spider venom and rancor bile.Rancor bile gives u alot of charges and spider venom power to much power!!!
jkray8472
Sun Jul 11, 2004 1:07 pm
#4
But Rancor Bile seriously reduces range.
Although with the upcoming changes on Tuesday...the range deficit may not be as great...
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