Combat Medic Archive
Thread: Ya'll need help getting money.
Greenbulb wrote:
*shrug*
ya'll just seem so broke
We only seem broke because we are... ![]()
If the goal is to make CM's money though, there are better ways to do it. For example, making doctor cures require CM subcomponents (like area stims require doctor subcomponents), or making DOT weapon power ups.
Like I said, your idea is a good one. It has the benefit of being one of the more innovative ones. But as I said, I can think of many ideas which have a similar effect but are more interesting in my opinion.
I don't mean to shoot down your idea. I'm just explaining why it probably won't take hold or capture the interest in the combat medic community. If you have any other good ideas, please share them though, I'd love to hear about them. (It sure beats the cliche nerf cries.) ![]()
Edit: Incidentally, I think combat medics are thefourth poorest elite class, surpassed only by squad leaders (who also have much cheaper requirements), merchant (who also have very few requirements), and politican (I'm sorry, ouch).
Even tip dependent entertainment based classes make more than a pure combat medic does, I think. Very sad. ![]()
Message Edited by jfang on 07-13-2004 04:32 PM
Message Edited by Greenbulb on 07-13-2004 01:54 PM