Combat Medic Archive
Thread: Range Testing Done on TC: Results
Felrom wrote:
So why do we need to master CM if this is the new range? Have the devs just created the new most dabbled prof?
Because the tree that controls range also controls your effectiveness. Chew on that a bit. 4 second timer with no bonus to tick rate...hmmm....
Message Edited by jfang on 07-09-2004 04:19 PM
TsunamiKata wrote:
Felrom wrote:
So why do we need to master CM if this is the new range? Have the devs just created the new most dabbled prof?
Because the tree that controls range also controls your effectiveness. Chew on that a bit. 4 second timer with no bonus to tick rate...hmmm....
True, but it definitely makes the 2 line dabbling more attractive. Well, maybe not, depending on how the speed test comes out (since havla currently bypasses any speed skill)
I'm not anti-dabbling - I just want aclear reason to master. Right now that means 12.5% more power on singles, about 27.5% more power on area Cs, higher speed, and 10 more meters of range (on a 40m base pack). They are reducing the 10m range difference to 1m or 2m. Woohoo!
jkray8472 wrote:
It would be cool if Texxie could "deputize" us and let us use the correspondent terminal for say 24 hours to pick up CM skills like that in order to assist in testing.
I'd really like to be in on that.
Can the correspondent terminal allow you to synthesize resources also? I know sometimes the Devs have given out synthesized resources....
The problem with this of course is that by doing so, you bypass many of the game mechanics, and throw a wrench in testing things. Not to mention that if it were so easy to get skills, it would undermine the TC community, and the spirit if currently has. (If you have played onTC for any meaningful amount of time, you know what I mean.)
For me, this is purely one of those grass is greener ideas. It would be great if we could get free skills and resources, and it would make testing easier. But in doing so, it would paradoxically make people play on TC less and result in inferior testing. Oh well, such is life. At least this time around, I know more tricks to get medical experience quickly.
Idea: imagine halva poison spamming area poisons for medical experience... I guess it's too late on TC for that now though. ![]()
/emote continues to make ABECs... ![]()
TsunamiKata wrote:
I vote for bring back the CM's poison incap and make disease more combat relevant instead of currently used as an incap tool.
But the latter is reserved for future discussion.
BRING BACK POISON INCAP!!!
jfang wrote:
I hope this is another one of those jokes I'm not getting... You do realize the balance problems with a poison incapping, right? But that's a whole different trolling thread...
No, this is not one of those joke, but do enlighten me on your balance problems though with the poison incap. Considering 95% of people who actively PvP have doctor in their template.
You are kidding right? Why do you think so many people are asking for a nerf then? By far the vast majority do not have doc in there template.
TsunamiKata wrote:
Considering 95% of people who actively PvP have doctor in their template.
TsunamiKata wrote:
No, this is not one of those joke, but do enlighten me on your balance problems though with the poison incap. Considering 95% of people who actively PvP have doctor in their template.
Morath360 wrote:
You are kidding right? Why do you think so many people are asking for a nerf then? By far the vast majority do not have doc in there template.
What world are you living in?