Combat Medic Archive
Thread: 10 point combat medicine crafter versus 12 point combat medicine crafter -> differences?
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MelikyeKobine
Mon Jul 14, 2003 2:52 am
#1
This is probably a newb question so I aplogize for my ignorance in advance, but my understanding is you get an extra exp point at +10. Am I wrong? If not, then what is the advantage of being a +12 anything crafter as I see so much on the boards (auction). And, is +12 the max?
Thanks in advance for any feedback 
MelikyeKobine
Wed Jul 14, 2004 2:52 pm
#2
This is probably a newb question so I aplogize for my ignorance in advance, but my understanding is you get an extra exp point at +10. Am I wrong? If not, then what is the advantage of being a +12 anything crafter as I see so much on the boards (auction). And, is +12 the max?
Thanks in advance for any feedback 
Menoetius
Wed Jul 14, 2004 3:02 pm
#3
The maximum is 125 experimentation or 12 experimentation points.
Themajor difference is in the sub components created by a 12 pt CM over 10 pt CM.
In the final combine a 12 pt CM can max out the effectiveness line and still have 2-4 pts remaining to use in either of the other 2 lines over a 10 pt CM.
MelikyeKobine
Wed Jul 14, 2004 3:16 pm
#4
Wow, thanks for the detailed and quick response man! I really appreciate it! I guess it makes sense to get 12 exp points after all. Thanks again.
Pahdbacca
Wed Jul 14, 2004 4:08 pm
#5
12 points of experimentation are much more important now that CM range has been reduced......
jkray8472
Wed Jul 14, 2004 4:12 pm
#6
2/3 of the subcomponents have multiple stats to experiment in, and then the final combination has 3 viable stats to experiment in. I saw a drastic increase in my poisons and diseases after I got 12 points.
Happymob
Wed Jul 14, 2004 6:30 pm
#7
A bit more duration (from the ARC), a bit more area (from the ADM), and a bit more charges and range from the final assembly.
If you are a CM who resells, the other difference is the ability to create some really nice CM use 75 area C's to sell to CM dabblers.
It's not a huge deal in any case, but it's nice.
jfang
Wed Jul 14, 2004 7:01 pm
#8
The advantage of 12 experimentation points can best be seen in area stims. A 12 point combat medic will see a fairly significant increase in range and area of effector effectiveness. Something like 4m more and 2 area, or 80 effectiveness. (I'm not sure about those numbers, I forgot real formula formula.)
MelikyeKobine
Wed Jul 14, 2004 7:24 pm
#9
Again, thanks for the knowledge. Glad I posted my question here! 
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