I'm a Master Fencer / 4004 CM / 3000 Doc . I like this setup but I am almost exclusively PVE. I just noticed the 9.1 patch changes to Doc.
Last night I was fighting in the geno caves and got surrounded by a few nasties and noticed I was intimmidated, poisoned and a bit hurt. I ran my heal macro on myself with the expectation of running it a couple of times. The macro just clears the combat queue, cures poison, uses a fire blanket, cures states, stops bleeds then applies a heal. Before the patch only the first one applicable worked and I would have to run it again after a couple seconds to get the next problem. I hit it once and cured the poison, removed the intimidate and healed myself all one right after the onther.
I had used it a few times earlier in the day to clear intimidate but wasn't paying attention to the fact that I was healing myself everytime too. I went through a dozen really nice Stims healing a dozen or two damage each time. lol didn't notice until I saw that my intimidate and poison were both cleared with one application. Then I noticed my stim supply had dwindled considerably....
hehe time to put a stim B in my regular inventory and keep my Es in my pack and on the toolbar for special occasions.
This means that docs can cure poisons and diseases on someone right away. No delay. A macro calling cure poisons 4 times would run one after the other and clear even a spider poisonapplication before it got to tick.Actually a macro calling cure poison 4 times and cure dsease 4 times would all the issues on someone befor they got a tick in. Not much point buying Cure Cs anymore, just usea few cheap As over and over since there doesn't appear to be a delay. I can't use Cs because of my low med use but why would anyone need anymore now?
That previous paragraph isjust an assumption I never tested because the poisons I had on me were quite weak. One application of an A worked but from the looks of the way the macro ran I would say it could have gone again right away with no delay.
anyway what I'm getting at is this patch not only slowed us down and made us get closer to the fight but it also gave docs a whole lot more ability in combating us. One Doc on the ball can keep a larger team in the fight with no problem now. Being able to couter a CMs best poison by applying 5 poison cure As one right after the other makes their job a lot easier.
Anyone crying nerf CM now isn't even trying to counter a CM. Again my PVP is very limited but from what I saw I don't see how we could be very effective anymore if there are living docs in the opposing group that are on the ball.
Jo'ran