Combat Medic Archive
Thread: How's this for a MCM Template?
Clippins wrote:
Hey There--
I've been running numbers and skills points through the system trying to give me great balance at being able to solo pretty much anything and be able to harvest it, collect my own resources andsupport group members as well. How's this Template?
Master Combat Medic...Poison, Disease, Healing? Ilove this profession.
Rifleman 3-1-0-4...still get Conceal Shot for soloing big creatures plus good accuracy and speed skills for the T21.
Scout 0-0-0-0...To Harvest what you kill to be used for crafting purposes.
Artisan 0-0-0-0...To survey and sample resources to be used for crafting purposes.
Any input or ideas for this would be appreciated.
Thanks.
Drop scout or artisan. No reason to have both at the same time. Level up to Hunting 4 which is a one day thing or even pick up a bit of exploration. Our resources are too rare to need it right away. Stay tuned to swgcraft.com and if something pops up you like then drop scout and pick up artisan. Good friend of mine did that with medic and scout until he became a defense stacker and it worked just fine. Downside is you have to pay a whopping 100 credits everytime you relearn one of the novice professions ![]()
p.s.- Until you hit master rifleman your speed is going to be slow unless you have ALOT of speed tapes. You'll also miss out on the second most powerful area/cone attacks riflemen get i.e startleshot and flushingshot. One of which lays the only stun state we get and is what you need to survive against any melee defense stacker.