Combat Medic Archive
Thread: IS THIS THE OFFICAL
CRY LIKE A BABY FORUM.....this is insane....people whine about they need to be nerfed while others are Complaing about others who want to be tougher and other people just come here to complain ...I say lets all post what we would like andnot in the form of NERF or in a complaint about so and so's post.I try to read these forums for info and it is all spam(well this is too).
Now we all know AE mind poison is so over POWERED it is brutal.
Idea goto single Target poison or create in the Doctor line a ae cure with in say 10m or less
As for ranged stim healing well those are JUST skrewy ...target 4m away ...Your target is out of range.......DEVS ???
Now on offense a combat medic is a fighter and healer in this game....SO STOP SAYING we are only a healer... we are a SUPPORT CLASS TO COMBAT Classes unlike doctor who is all support.
So should we do damge HELL YEAH and maybe asI know all medics carry a small fire arm for close encounters tha tis a thought to...so we can fend of enemys at close range...
I do not think we should be able to solo any Combat classes but be able to at LEAST defend ourself besdies healing a milllion times until you miss the hot key or decide to let them kill you.
And we really need a way to CURE fire dot i think we can have blankets on us...or grab them and roll a player on the ground..lets think about that one..
Katal Gorath
Okay let the flaming Begin
Some of these guys just pretend to be combat medics calling for nurfs.
No flame from me. You get 5 stars.
Good post, I agree with everything you've said, except.........
The strength of our poisons/diseases:
This seems to be a resource/server issue. I have followed many posts listing the stats on MCM poisons/diseases. I have been a master for 2 months and have experimented every which way to Sunday. I have searched high and low for the best resources on my server. But, alas, Chilly server has been blessed with the ultimate dev cruel joke, resources that don't spawn for months on end and stats that are lower than the nerf-criers collective IQ. So while some CMs on some servers can make great poisons/diseases, some of us on other servers are suffering.
I would hope that before any changes are made to "balance" our strength the devs would at least try to look at this resource issue for us.
Resources have such a huge effect on the combat effectiveness of our poisons and diseases. It could take months, and in many cases does, to get the resource required to build the most effective poisons and diseases. I think I have finally scraped and skimped enough together to make about a create of very good poisons and diseases.
These would have to be saved for those special times.
I think the problem is that there are people out there participating in the game and they expect to be able to take on any group of people without having any sort of support. If you bring a knife to a gunfight, guess what?
Seriously though, we all know that a combat medic can turn the tide of a fight. If you have one then you are set, if you don't then you have to use all your resources to get him off the field.These are battle tactics gentlemen.Why do you think themilitaryused to tell us that the expected lifespan of an M60 gunner was 15 seconds after he opens up? Because he is the most powerful piece on the board. I am not saying that CM is the most powerful but we areone of the most valuable and you should be spending the resources to protect him, and the resources to kill him.
Good luck though, it isa blast of course.