Combat Medic Archive
Thread: Looking for a CM Crafting Guide
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Gh0stFaceKilla
Wed Dec 31, 2003 1:39 am
#1
I looked through the FAQ and the first 10 pages of the board and I couldn't find anything that could help me understand what qualities my resources should have to make poisons and diseases. I would appreciate it if some one would give me a link to a web page that explained it, or if one of you would kindly tell me what qualities my resrouces should have. Thanks a bunch!
Vaulnuu
Fri Jan 02, 2004 11:21 pm
#3
Ayw ,,some info in this regaurd could help me also,,,,,,,,,,Vaulnuu Novice CM
NoodleSlayer
Sat Jan 03, 2004 4:03 am
#4
Well the quick and dirty goes like this:
There are three CM components, and advanced versions of those three. The quality of the component is roughly [i]75% Overall Quality and 25% Decay Resistance[/i].
[b]Dispersal Mechanism[/b]
12 units of Liquid Petrochem Fuel
12 units of Inert Petrochemical
[b]Infection Amplifier[/b]
14 units of Reactive Gas
14 units of Aluminum
[b]Resilience Compound[/b]
12 units of Reactive Gas
12 units of Radioactive
For the CM Medicines I believe the power is still determined by [i]66% Overall Quality and 33% Potential Energy[/i]. The number of charges is [i]66% Overall Quality and 33% Unit Toughness[/i]. However keep in mind that all of the components used in Ranged Stimpacks fall under the Medicine Experimentation skill mod, not Combat Medicince, so you will want to find a Master Doc to create a couple schematics for you if you want to get the most out of your stimpacks. Also most of the schematics call for identical factory produced parts, so somewhere along the line you probably will need to get access to a factory.
The Advanced Components for the most part will be more powerful then the regular components however there is some overlap at the very high end of the regulars and very low end of the Advanced Components. Keep an eye out on your server the ingredients as some of these have only spawned once or twice on a couple servers. If you see it spawn you might want to start hoarding ASAP.
[b]Advanced Dispersal Mechanism[/b]
25 units of Class 2 Liquid Petrochemical Fuel
25 units of Yavinian Fiberplast
[b]Advanced Infection Amplifier[/b]
28 units of Eleton Reactive Gas
28 units of Titanium Aluminum
[b]Advanced Resilience Compound[/b]
24 units of Tolium Reactive Gas
24 units of Class 1 Radioactive
I can pretty this up more and refine it if there's interest. But this should give you an idea.
There are three CM components, and advanced versions of those three. The quality of the component is roughly [i]75% Overall Quality and 25% Decay Resistance[/i].
[b]Dispersal Mechanism[/b]
12 units of Liquid Petrochem Fuel
12 units of Inert Petrochemical
[b]Infection Amplifier[/b]
14 units of Reactive Gas
14 units of Aluminum
[b]Resilience Compound[/b]
12 units of Reactive Gas
12 units of Radioactive
For the CM Medicines I believe the power is still determined by [i]66% Overall Quality and 33% Potential Energy[/i]. The number of charges is [i]66% Overall Quality and 33% Unit Toughness[/i]. However keep in mind that all of the components used in Ranged Stimpacks fall under the Medicine Experimentation skill mod, not Combat Medicince, so you will want to find a Master Doc to create a couple schematics for you if you want to get the most out of your stimpacks. Also most of the schematics call for identical factory produced parts, so somewhere along the line you probably will need to get access to a factory.
The Advanced Components for the most part will be more powerful then the regular components however there is some overlap at the very high end of the regulars and very low end of the Advanced Components. Keep an eye out on your server the ingredients as some of these have only spawned once or twice on a couple servers. If you see it spawn you might want to start hoarding ASAP.
[b]Advanced Dispersal Mechanism[/b]
25 units of Class 2 Liquid Petrochemical Fuel
25 units of Yavinian Fiberplast
[b]Advanced Infection Amplifier[/b]
28 units of Eleton Reactive Gas
28 units of Titanium Aluminum
[b]Advanced Resilience Compound[/b]
24 units of Tolium Reactive Gas
24 units of Class 1 Radioactive
I can pretty this up more and refine it if there's interest. But this should give you an idea.
NoodleSlayer
Sat Jan 03, 2004 4:04 am
#5
Sorry for the BB tags, copied a bit of that from stuff I posted on my guild's boards. Hopefully its still readable.
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