Combat Medic Archive

Thread: So what type of weapon do CM's use to toss poison at 70 clicks?

BBugMaster
Fri Jan 02, 2004 6:50 pm
#1

Biological warhead grenade launcher?


Or do they throw it? Thats quite an arm they got if they can throw past any pistol/carbine/rifle/HW/grenade/trap range.


*sarcasm off*




I dont play PvP until this is fixed. I also hear about covert members teaming with an overt member to get a temporary enemy flag and exploit that part of the game. I dont play PvP until that is fixed too. I never realized PvP was so broke until after a couple of big battles.

Bamboozle
Fri Jan 02, 2004 8:35 pm
#2

*pets the troll*



The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

egoe
Fri Jan 02, 2004 9:06 pm
#3

Your right...I think we should have a weapon to shoot our poisons and diseases. Perhaps the Devs will give us one in the next patch....God knows they have taken enough away.





Egoe & Iid Lightwaver
zxzxPotius Mori THC Quam Foedar zxzx
~*~*~*~*~*~*~BattleWear~*~*~*~*~*~*~
3N Main, Brenn, Naboo(12 points of Armorsmith Mastery,R.I.S. certified)
Gnuut
Fri Jan 02, 2004 9:20 pm
#4

AE Mind Melt ICBM


56 Charges


160 Effectiveness


48 base range


25 area


126 potency


Made using the finest materials available in the Kauri Galaxy, this little baby will crash any party you come to. Available in crates or singles at 15k per pack. Order today and I'll throw in some Bofa treats for the kids. Remember even the best medicines won't protect you from mine...




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Gnuut
Sat Jan 03, 2004 2:21 am
#5

Putting points into charges will increase the range. I make ADMs with base stats of 24.19.8, ARCs at 70x52 and AIA at 44 power. These ADMs give me a base range of 38 on all my poisons/diseases. For range CD is one of the most important stats so for the final combine I tend to use 994 CD 900+ OQ copper.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Zarlor
Sat Jan 03, 2004 7:35 am
#6

Watch the animation when a CM "throws" at range. It's not a throwing motion, but a motion like you would see from someon shooting a weapon mounted grenade laucher. Any weapon will do, we just launch it.


Outside of that we have been told that the 64m cap will be going into effect for our DoTs anyway, so quit whining and trolleing and go play someplace else. Geez.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Phaedryn
Sat Jan 03, 2004 1:51 pm
#7

What most affects range? The best Ive achieved (only been a CM for about 10 days, just made Master) is aboout 26 base range. Ive put all my experimentation into Effectiveness so far, should I be experimentin on another line? Do I just need better resources (on a side note, Im looking to buy bulk quntities of CM resources on Kauri....name is Srugro)? Only had resources to make one advanced component (dont even remember which atm), so my problem could be there...any advice?



Sunrunner - MCH, Master Scout, Ranger 4/4/4/0, Pistoleer 0/0/0/0, Marksman 0/4/0/3, Medic 1/0/0/0

Kauri - Master Medic, Master CM, Marksman 0//0/4/4, Carbineer 1/1/3/4
Bamboozle
Sat Jan 03, 2004 3:12 pm
#8

Ok, now that the first post has been deleted it looks like I started this thread, but I didn't. Just for the record.



The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Zarlor
Sat Jan 03, 2004 3:35 pm
#9

Bamboozle, first post wasn;t deleted, it just goet 1-starred. So that means you have your filter on. You can change that in your profile to see all messages, but the default filters out 1-starred posts.



BuB64882: Watch the animation closesly next time. Last time I check when I was "tossing" from further away than about 20m or so the animation doesn't show a throw, bur it shows a recoil, like shooting a weapon mounted grenade launcher. So in effect it already is a left hand weapon with the effects you mentioned.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Bamboozle
Sat Jan 03, 2004 5:33 pm
#10

Ah, didn't know that. Don't think it's a setting I want to remove though.



The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

BuB64882
Sun Jan 04, 2004 1:06 am
#11

You know, the more I think about this, the more I think this is something that will NOT benefit me. Right now, I lob poisons, and apply bleeds and shoot with my pistol. If I have to switch weapons everytime I want to heal someone or get a poison off, I am going to decrease in effectiveness.


I'm not saying this is a bad idea, but for purely selfish reasons, I don't want to see it implemented.


UNLESS they can do it like the...I think it's the Plasma Rifle? Some commando weapon, where the commando kneels, with his flamer still in his hand, and fires off a slow moving shot, then gets up and continues to zippo folks. With a use-based weapon that we can fire off, like a stim, without switching weapons...That would be neat.


Basically, all this is a change in animation, and a different look for our poisons and heals. They will look like a disposable weapon system, and not a glowing grenade. This seems like something that can be fairly low on our priority list, right?




-Sereena Teal
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