Combat Medic Archive
Thread: So what type of weapon do CM's use to toss poison at 70 clicks?
Biological warhead grenade launcher?
Or do they throw it? Thats quite an arm they got if they can throw past any pistol/carbine/rifle/HW/grenade/trap range.
*sarcasm off*
I dont play PvP until this is fixed. I also hear about covert members teaming with an overt member to get a temporary enemy flag and exploit that part of the game. I dont play PvP until that is fixed too. I never realized PvP was so broke until after a couple of big battles.
Your right...I think we should have a weapon to shoot our poisons and diseases. Perhaps the Devs will give us one in the next patch....God knows they have taken enough away.
AE Mind Melt ICBM
56 Charges
160 Effectiveness
48 base range
25 area
126 potency
Made using the finest materials available in the Kauri Galaxy, this little baby will crash any party you come to. Available in crates or singles at 15k per pack. Order today and I'll throw in some Bofa treats for the kids. Remember even the best medicines won't protect you from mine...
Watch the animation when a CM "throws" at range. It's not a throwing motion, but a motion like you would see from someon shooting a weapon mounted grenade laucher. Any weapon will do, we just launch it.
Outside of that we have been told that the 64m cap will be going into effect for our DoTs anyway, so quit whining and trolleing and go play someplace else. Geez.
Bamboozle, first post wasn;t deleted, it just goet 1-starred. So that means you have your filter on. You can change that in your profile to see all messages, but the default filters out 1-starred posts.
BuB64882: Watch the animation closesly next time. Last time I check when I was "tossing" from further away than about 20m or so the animation doesn't show a throw, bur it shows a recoil, like shooting a weapon mounted grenade launcher. So in effect it already is a left hand weapon with the effects you mentioned. ![]()
You know, the more I think about this, the more I think this is something that will NOT benefit me. Right now, I lob poisons, and apply bleeds and shoot with my pistol. If I have to switch weapons everytime I want to heal someone or get a poison off, I am going to decrease in effectiveness.
I'm not saying this is a bad idea, but for purely selfish reasons, I don't want to see it implemented.
UNLESS they can do it like the...I think it's the Plasma Rifle? Some commando weapon, where the commando kneels, with his flamer still in his hand, and fires off a slow moving shot, then gets up and continues to zippo folks. With a use-based weapon that we can fire off, like a stim, without switching weapons...That would be neat.
Basically, all this is a change in animation, and a different look for our poisons and heals. They will look like a disposable weapon system, and not a glowing grenade. This seems like something that can be fairly low on our priority list, right?