Combat Medic Archive
Thread: Potential MBH\MCM with some questions
Its not so much of a hard time with the carbines profession, its getting them to hit hard enough.
If I drop MCarbs, which line should I keep?
KaitouLotus wrote:
Its not so much of a hard time with the carbines profession, its getting them to hit hard enough.
If I drop MCarbs, which line should I keep?
Damage output is going to be definitely worse as MBH/MCM, but it's offset by the dots/debuffs. IMO, the best line of Carbines if you're going MBH/MCM is x4xx. It gives you +50 General Ranged Acc, +10 Carbine Acc. You're going to need all the accuracy you can get with MBH/MCM, because MCM is essentially a support prof. That should work well for you. Yeah, there's no root, but you've got E-Drain on MCM which is an extremely powerful snare. Combined with a KD, you'll control them well.
Puttley wrote:
When fighting a jedi i make sure i always have thyroid rupture, traumatise (as its mind regen slowing - lots of pressure from heals), and both fire & poison. i'd only throw a electro drain if i knew they didn;t have FR1 as it breaks it. paralyze during fights is nice to give time to heal, get some distance in kiting & epecially to get a re-apply of thyroid and dots.
Don't forget they all have their jedi goodies like Aura and Valor running on macros. A well-timed Paralyze will turn a poorly prepared jedi to mush.
actually i like the root, and with pistols 0031 you get both tier one root and intimidate shot. also don't worry quite so much about damage with this templat...i find the trick is controling the fight and it's a great temp for doing that. in terms of using dots, i find it's a trade off, the dots do give you nice ticks however i sometimes leave them out so i have paralyze at my disposale, and dots will break my paralyze when i'm in the heat of battle
however, if you time things right with the dots you can have them tick at exactly the same time and it's tough, but keep track of when they tick and you can still use your paralyze as well.
so with debuffs and electro and dualist stance and root and intimidate shot and the right foods at the right time.....it's a lot of fun
also armor break resist slice at 75% for all armor is a must i feel. adk'd even better as shock absorbants are hard to find on my server....
if you drop carbines but want to keep a little, you should DEF keep 0400, get's you a second snare and an increased damage output.
If you want to go Pistols..... go either 0004 for the root.... or go 0400 for the acc and disarming shot (great to use before popping a duelistic stance or a heal)