Combat Medic Archive

Thread: anyone noticed change in mindcost/regen when healing in combat?

Akast
Thu Sep 15, 2005 9:27 pm
#1

seems a big nerf to me anyne else?



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BadgerSmaker
Fri Sep 16, 2005 1:11 am
#2

Not personally, no.



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Zimal
Fri Sep 16, 2005 1:50 am
#3

nope no change... you prolly were just over healing or on downer from spice... or 1 of the other multitude of things out there





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Akast
Fri Sep 16, 2005 2:46 am
#4

think im bugged really bad same with my action pool wont regen



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DomMantell
Fri Sep 16, 2005 4:45 am
#5


Akast wrote:
think im bugged really bad same with my action pool wont regen



Were you fighting a jedi with xx4x healer?

The jedi skill Sap is similar to Hemorrhage and Traumatize. It is possible that you got hit with that, which would reduce the regen rates considerably.
ganesh666
Fri Sep 16, 2005 5:49 am
#6



DomMantell wrote:

Akast wrote:
think im bugged really bad same with my action pool wont regen



Were you fighting a jedi with xx4x healer?

The jedi skill Sap is similar to Hemorrhage and Traumatize. It is possible that you got hit with that, which would reduce the regen rates considerably.




Force sap is only a 20% reduction in mind and action regen. Not a huge amount to worry about.
Remters
Sun Sep 18, 2005 4:39 pm
#7

ya the other day i was dueling my friend and he's not jedi nor CM tho im not CM i was like ever heal id lose bout 1/10th my mind



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Nakahs
Mon Sep 19, 2005 10:25 am
#8

Something strange is going on indeed. I fought a Jedi without sap and used spiced tea and booster blue + doc mind buff. My mind lasted for about 10-15 heals roughly and the Jedi still had 70% mind left even when he had to heal about same amount of dam as me and he had only booster blue and spiced tea.


Was there a stealth nerf for CM/Doc heals?



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Mansun
Thu Sep 22, 2005 7:04 am
#9






Nakahs wrote:

Something strange is going on indeed. I fought a Jedi without sap and used spiced tea and booster blue + doc mind buff. My mind lasted for about 10-15 heals roughly and the Jedi still had 70% mind left even when he had to heal about same amount of dam as me and he had only booster blue and spiced tea.


Was there a stealth nerf for CM/Doc heals?






Ruby Bleil + stims... if you only use CM heals your mind will be gone before you know it... ill repeat, Ruby + Stims - NEVER leave home without



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Xova
Thu Sep 22, 2005 2:43 pm
#10


Something else to consider is that you should only heal when necessary. If you're using Bacta Spray to heal yourself every few seconds, then you're just wasting your mind. I know that at my skill level, I can easily heal for around 1200 points using just Bacta Shot. So I don't worry about healing myself until myhealth is down to about 2/3 to 1/2 at the very least.


And I said this in another thread, but it bears repeating here: your default heal as a CM should be Bacta Shot. Use that to heal yourself always, and to heal others who are within 10m of you. Use Bacta Toss to heal someone 10-35m away that you cannot run to right away. Use Bacta Spray as a last resort when things are going bad and you need to heal several people nearby at once in the most efficient way possible. Keeping that in mind, and only healing when necessary will keep your mind up and make you more effective at using your CM skills.




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HayabusaN
Fri Sep 23, 2005 12:48 am
#11

.

Message Edited by HayabusaN on 09-22-2005 02:49 PM



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HayabusaN
Fri Sep 23, 2005 12:49 am
#12


Bacta shot takes 10% mind and 5% action

Bacta toss takes 10% mindand 7% action

Bacta Spray takes 12% mind and 10% action



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Remters
Sat Sep 24, 2005 5:40 am
#13

theres no way bacta shot takes up that much mind and bacta toss i think is lower too i think they both around 6% to 8% at the most!



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