Combat Medic Archive

Thread: Component questions

Treedog
Sat Oct 23, 2004 10:37 pm
#1

Few questions on what exactly how the numbers translate. As is a resilience is the potency of that the actualy potency? and is the duration the actual duration? Im about to make a factory run, but want to make sure I am doing it right, so potency more important than duration? VERY new to the prof, so any help is greatly appreciated



Treebacca ~ Hell' Tanner ~ Hell- Tanner
LOST! 1 wookie doc. If you see him roaming naboo PST!!

Can U Dig It Resources NEW LOCATION IN HELIOS RESOURCE MALL !!
Kavedawg
Sun Oct 24, 2004 1:21 am
#2

Potency will increase the chance of the poison sticking on a target with one application


Duration is the time the poison will last


Effectivness determines how much damage the poison will tick for


Range...yep how far it can be thrown


Charges is the number of charges


Medical use is how much CM skill is needed to throw it


I am not sure on the numbers but I think what is shown is what will be directly added to the end product (been afg for a while)



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Kadgarth
Sun Oct 24, 2004 4:44 am
#3






Treedog wrote:
Few questions on what exactly how the numbers translate. As is a resilience is the potency of that the actualy potency? and is the duration the actual duration? Im about to make a factory run, but want to make sure I am doing it right, so potency more important than duration? VERY new to the prof, so any help is greatly appreciated





The numbers on the components are not the numbers used, no.


Each poison (say a Mind Single C) has a base, then you add the components numbers to it, then you add experimentation.


I hope that cleared it up a lil (^_^)



Kadgarth
Master Doctor/Master TKA - Wanderhome
Omass Ibe
Master Musician/Master Dancer Buff Bot - Ahazi
Anul Roat
Master Combat Medic(Aspiring)/Master Artisan - Test Center
*Jedi Knight*
Page 1 of 1
Previous Next