Combat Medic Archive
Thread: Some ideas for improvement
Page 1 of 1
Krosc
Thu May 05, 2005 6:17 am
#1
OK these are some ideas I hope will be considered to improve CM.
Bacta Toss - Need "fast bacta toss" that has quick reuse like 7 Seconds and lower heals like 400-500 for master CM; and "bacta toss" with the current 15 second timer, but that heals more like 800-900 at master CM. Give us mroe flexibility in alarge group and make us effective healers for harder mobs.
Wound Healing - Not sure why this was restricted to doctors, but consdier giving it to CM, even if they areless effective at it.
Point Blank AEO "spray"4 secondparalyze to allow a CM to escape when a horde of mobs agro on himso others havetime to gain back agro or CM gets a head start to run away.
Bacta Spray - Very effective as is, but agro needs to be lowered slightly, at least enough to where other players can get the agro back.
Disease - if it actually reduces health regen rather than doing wounds, the text needs to change to reflect that. Ifits supposed to do wounds, fix it.
Targeting - not sure why the new system was developed the way it is. No other game Ive played is so difficult to identify what is agressive toward you, and to re-aquire targets after choosing a group mate to heal. If you make the land target system like the space target system that would be good. The current target system however, is horrible.
We need a way to targeta mob that is attacking us. Either a button we can map to target last attacker, or at least let us clear our target and have the last attacker appear when he hits us. You don't need to enable the auto attack response. But in space this works. I assume this was done to stop the afk people from standing around killing NPCs all day. But this solution hurts the players who don't do exploitive thingswith it.Please look for another solution to that problem and give us back the ability to identify our attacker.
Page 1 of 1