Combat Medic Archive

Thread: Some things to make the CM profession a little better

Regulation
Thu May 05, 2005 3:07 pm
#1

I would like to post here to make CM better


seeing as we are a totally heal other profession and a little combat


we need a few things fixed


a. Healers doc or combat medic shouldn't catch agro on healing other players
(got killed 3 times trying to heal other players (not cool) )

b. bacta spray animation able to be turned off or modified so it doesn't lag people (everybody i have talked to has lag with bacta spray being used)

c. area bacta toss at master cm ( well i want it)

d. a PvE version of paralyze that doesn't allow npc's creatures to attack(we need this skill if the agro doesn't go away)


other that that im happy...hope this gets some looking into



---= Delorian Kitre sKs (Assassin - Master Combat Medic 12pt) Co-Leader of sKs =---

---= Eses Dibra sKs ( Master Bounty Hunter- Master Carbineer) =---

---= Ken'shao Zwolf sKs (Jedi Sentinel) =---

---= Lanman E-thug sKs (Master Ranger - Master SquadLeader) =---

LeviticusD
Thu May 05, 2005 3:20 pm
#2


I think they need to do something about (a) or (c). The aggro is really tough and cuts down on our effectiveness too much. Because how weak our heals are, I can heal the team once then I have to concentrate on just keeping me alive! If they don't turn down the aggro, then I think (c) is a good solution. Let us stand more back out of the way and toss an area heal (granted at master). I've noticed with bacta toss that I still get aggroed, but my team usually can distract them on their way over to me and keep them off of me. They need to do one or the other.


(b) should be fixed. I read on the patch notes going into TC last night that it was turning down the pixels for other player. Don't know if it made it live but I'm assuming. (can't tell, because I'm tossing the heal!)


(d) I missed the paralyze at first too and I realized it needed to go for PvP and I wish we had a PvE version of it still, and as a MCM/Mrifleman I still do. Startleshot caused a delay of action also with about the same duration, from a greater distance, and does a little damage. I've gotten over the change using that.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Agraco
Sat May 07, 2005 12:35 pm
#3






Regulation wrote:


d. a PvE version of paralyze that doesn't allow npc's creatures to attack(we need this skill if the agro doesn't go away)







OMG Pretty pretty please bring this back! How am I supposed to tell my group (which is basically required now for any fprm of combat), "Wait! Don't attack it because I want to use Paralyze?" I don't care if you can't use any form of paralyze in PvP, but removing it for PvE was a serious nerf



Agraco
Ahali Fellowship

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