Combat Medic Archive

Thread: Healing Hierarchy

chardin
Wed Jun 29, 2005 8:31 pm
#1

WTH?!
why is bactashot, a skill given at NOVICE MEDIC, healing more than our advanced specialty heals?
dont get me wrong i love the new healing changes, but wouldnt it be more viable if bactatoss and spray had the value of bactashot? i think some re-arranging is in place



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BadgerSmaker
Thu Jun 30, 2005 1:33 am
#2

Eh? I was healing for 2k+ with Bacta Toss and around 1k with bacta shot. Bacta Spray way just under 1k but thats fine as it is an area heal.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
YuriaTayde
Thu Jun 30, 2005 1:57 am
#3

Bacta Shot is your basic, no funny stuff, close range heal. It never goes out of date, and no advanced class has any "Improved Bacta Shot". You arn't supposed to ever outgrow this skill, you can lower your healing for some safety (throwing heals from a long way away tends to keep agros off of ME anyway...) or heal tons of people at the same time, which is predictably weaker then just healing one person.


*ahem* Moral of the story: You arn't supposed to "out grow" any skill, Bacta Shot isthe bestexample.
Ilcbar
Thu Jun 30, 2005 2:05 am
#4

For some reason I was healing myself great (appx 1.5k per heal) but my heals to group members were exactly the same as pre pub 19, is there something I am missing?



< WooKs >
Claybar
w [Combat Level 82 Medic] w
w [Smuggler's Alliance Pilot] w
Ø Guns don't kill people, WooKs do ×

Moss Kas'bar
w [Combat Level 12 Smuggler] w
ØBothan Pride×
BadgerSmaker
Thu Jun 30, 2005 2:12 am
#5






Ilcbar wrote:

For some reason I was healing myself great (appx 1.5k per heal) but my heals to group members were exactly the same as pre pub 19, is there something I am missing?





Do they have high battle fatigue?



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
mmaness
Thu Jun 30, 2005 6:21 am
#6







YuriaTayde wrote:

Bacta Shot is your basic, no funny stuff, close range heal. It never goes out of date, and no advanced class has any "Improved Bacta Shot". You arn't supposed to ever outgrow this skill, you can lower your healing for some safety (throwing heals from a long way away tends to keep agros off of ME anyway...) or heal tons of people at the same time, which is predictably weaker then just healing one person.


*ahem* Moral of the story: You arn't supposed to "out grow" any skill, Bacta Shot isthe bestexample.





There is an IMPROVED and ADVANCE Bacta Shot in the Doctor Profession, ROFLMAO. Bacta Shot is stronger for lower lvl CMs but I think MCM or CM 4xxx have a stronger bacta toss than shot.... Can anyone confirm this theory?

I think the Healing Hierarchy in general (using all advance versions) works like this:

Bacta Shot ("last minute need a lot of health" heal) > Bacta Toss ("last minute guy 20m away from me needs a lot of health" heal) > Bacta Jab (General low cost heal) >= Bacta Spray (Area of Effect Heal) [Although in a big enough group, Bacta Spray will heal a lot of dmg in general]

Message Edited by mmaness on 06-30-2005 06:28 AM



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
Ilcbar
Thu Jun 30, 2005 10:36 am
#7






BadgerSmaker wrote:





Ilcbar wrote:

For some reason I was healing myself great (appx 1.5k per heal) but my heals to group members were exactly the same as pre pub 19, is there something I am missing?





Do they have high battle fatigue?






Not sure, I will check.



< WooKs >
Claybar
w [Combat Level 82 Medic] w
w [Smuggler's Alliance Pilot] w
Ø Guns don't kill people, WooKs do ×

Moss Kas'bar
w [Combat Level 12 Smuggler] w
ØBothan Pride×
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