Combat Medic Archive

Thread: Looking for some insight

Strapies
Wed Jun 29, 2005 5:26 pm
#1

Mbh/Mcm Is very good =] with pistols 0/0/0/4 for stoping shot






Kellindell wrote:

ok, old player back from the dead, just looking at some things, have alot of questions =)


Im thinking of going MCM. SO here are my questions.


Im pretty sure im going to mix it with master bounty hunter/master combat medic. Master bounty hunter although common these days was a badge i earned with pride, so im pretty sure im going to keep it, regardless of the respec allowing everyone to avoid the investigation part of it.


Im wondering if MBH/MCM is a good mix, if ill be able to "get the job done" so to speak. I see my defenses will be fine, but i dont have to many recovery skills (only knockdown).


I have 37 points left to spend, and im wondering what to do with it, so here are some questions.


Should i bother or is it important to get either of the doctor trees in medic? is the bare requirements for MCM enough? or do i need more? Is master medic important? Or is MBH a better mix?


With those 37 points i could get one tree in one ranged weapon, or one tree in CH, should i do either of those? or get the medic skills?


Is getting stabilizers important? How good is the health buff from medic if i dont have doctor?


I could effectivle get novice doctor but not have any points for anything else. Is that something i should do?


Sorry to barrage everyone with so many questions, im really just insanely lost.


Two questions in regards to healing.


All my old wond pack Bs converted over to bacta toss 300 effectivness. Is that any good or should i just toss it?

My stim Bs reverted to 188 power stims, good or just toss them?


Also when using bacta toss do you use the item or the skill? And does using the skill automatically use one of the bacta toss for you?


And when using generic healing skills like bacta jab and such, how exactley does it work? Me and a friend who returned with me from an equally as long Hiatus (about when JTL was about to be released-during the beta- we left) dueled last night to help us figure some stuff out. We could figure everything except healing. I kept trying to heal myself and it wouldnt work, and when i did it was crap. And when i used bacta injection (or whatever its called) it didnt use up a stim, but yet it healed the same amount exactley as my stims.


So any insight thier would be nice, cause im extremely confused.


Sorry for the barrage of questions

Thanks in advance to anyone who answers.

Thanks for anyone who bothered reading all this =)








How about I give you the finger,and you give me my phone call.
Kellindell
Thu Jun 30, 2005 12:47 am
#2

ok, old player back from the dead, just looking at some things, have alot of questions =)


Im thinking of going MCM. SO here are my questions.


Im pretty sure im going to mix it with master bounty hunter/master combat medic. Master bounty hunter although common these days was a badge i earned with pride, so im pretty sure im going to keep it, regardless of the respec allowing everyone to avoid the investigation part of it.


Im wondering if MBH/MCM is a good mix, if ill be able to "get the job done" so to speak. I see my defenses will be fine, but i dont have to many recovery skills (only knockdown).


I have 37 points left to spend, and im wondering what to do with it, so here are some questions.


Should i bother or is it important to get either of the doctor trees in medic? is the bare requirements for MCM enough? or do i need more? Is master medic important? Or is MBH a better mix?


With those 37 points i could get one tree in one ranged weapon, or one tree in CH, should i do either of those? or get the medic skills?


Is getting stabilizers important? How good is the health buff from medic if i dont have doctor?


I could effectivle get novice doctor but not have any points for anything else. Is that something i should do?


Sorry to barrage everyone with so many questions, im really just insanely lost.


Two questions in regards to healing.


All my old wond pack Bs converted over to bacta toss 300 effectivness. Is that any good or should i just toss it?

My stim Bs reverted to 188 power stims, good or just toss them?


Also when using bacta toss do you use the item or the skill? And does using the skill automatically use one of the bacta toss for you?


And when using generic healing skills like bacta jab and such, how exactley does it work? Me and a friend who returned with me from an equally as long Hiatus (about when JTL was about to be released-during the beta- we left) dueled last night to help us figure some stuff out. We could figure everything except healing. I kept trying to heal myself and it wouldnt work, and when i did it was crap. And when i used bacta injection (or whatever its called) it didnt use up a stim, but yet it healed the same amount exactley as my stims.


So any insight thier would be nice, cause im extremely confused.


Sorry for the barrage of questions

Thanks in advance to anyone who answers.

Thanks for anyone who bothered reading all this =)



---------------------------------------------------------------------------------------------------
Kelst Lasel (This is me leaving my in game name)
Dont you guys remember in Return of the Jedi when Yoda said to luke
"luke, you must kill 1000 ewoks to become l33t !"
or
"Luke, the force is only to be use for knowledge and defense, never for attack, unless your slaughtering defensless ewoks for force crystals"

Strapies
Thu Jun 30, 2005 1:05 pm
#3


O yeah, you might want to think about getting some healer in your template... jedi can hit harder now. And just go buy new meds. If you get some healer get some Stim D's.

Message Edited by Strapies on 06-30-2005 01:06 PM



How about I give you the finger,and you give me my phone call.
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